Search found 130 matches
- Thu Jan 13, 2011 3:39 am
- Forum: Enhancements
- Topic: A Few Ideas
- Replies: 19
- Views: 5283
Re: A Few Ideas
Which we've been saying for (2) years. I think.
- Wed Jan 12, 2011 2:49 am
- Forum: Ducati League Discussion
- Topic: SPECIAL RECRUITMENT- URGENT
- Replies: 2
- Views: 1968
Re: SPECIAL RECRUITMENT- URGENT
Can you tell us what event this is?
- Tue Jan 11, 2011 11:57 am
- Forum: Help: Source Code / Compiling / Development
- Topic: 2.0.16 compile (Make) error
- Replies: 14
- Views: 4256
Re: 2.0.16 compile (Make) error
Download the pre-compiled package?
- Sun Jan 09, 2011 2:39 pm
- Forum: Enhancements
- Topic: Game mode suggestion: Humans vs Zombies
- Replies: 39
- Views: 17486
Re: Game mode suggestion: Humans vs Zombies
Not up currently.
- Sat Jan 08, 2011 10:25 pm
- Forum: Enhancements
- Topic: Game mode suggestion: Humans vs Zombies
- Replies: 39
- Views: 17486
Re: Game mode suggestion: Humans vs Zombies
Is this being hosted? If so, where? If not, when?
- Sat Jan 08, 2011 2:02 am
- Forum: Enhancements
- Topic: A Few Ideas
- Replies: 19
- Views: 5283
Re: A Few Ideas
I assume you mean 3.0... but how far's that?Bambino wrote:Your start server idea: Start server has been removed from the client code and turned into a different program for the next major release of BZFlag.
- Sat Jan 08, 2011 2:00 am
- Forum: Help: Map Making
- Topic: Map Testing Help
- Replies: 6
- Views: 2210
Re: Map Testing Help
Localhost?
- Sat Jan 08, 2011 2:00 am
- Forum: Map releases
- Topic: Simple CTF
- Replies: 2
- Views: 1463
Re: Simple CTF
OMG QWALITY OF THAT SCREENSHOT!
But... from what I *can* see, it looks reasonable. I haven't playtested it, so I don't know...
But... from what I *can* see, it looks reasonable. I haven't playtested it, so I don't know...
- Sun Jan 02, 2011 7:34 pm
- Forum: Players
- Topic: Deregistering from BZFLAG
- Replies: 11
- Views: 4197
Re: Deregistering from BZFLAG
any good maps appart from the colaborator maps?
- Sun Jan 02, 2011 12:49 am
- Forum: Players
- Topic: Deregistering from BZFLAG
- Replies: 11
- Views: 4197
Re: Deregistering from BZFLAG
Back!
Boy that was a while.
I can't really be bothered to read every forum post for the past 6 months (7?)... so could someone summarize stuff for me?
Boy that was a while.
I can't really be bothered to read every forum post for the past 6 months (7?)... so could someone summarize stuff for me?
- Thu Jun 03, 2010 1:53 am
- Forum: Players
- Topic: Deregistering from BZFLAG
- Replies: 11
- Views: 4197
Deregistering from BZFLAG
Due to an excess of hate spam, as well as general (useless) bans, I am logging off of bzflag and taking my Callsign with it. Anyone who feels like using a multi-banned (for what, poll sets? are they illegal now?) account, go for it. I hope that, in a few years time, the players of bzflag will learn ...
- Wed Jun 02, 2010 10:34 pm
- Forum: Players
- Topic: Python script
- Replies: 14
- Views: 6746
Re: Python script
I'd feel like it's useful... is there a certain App to use to run python scripts?
- Sun May 30, 2010 1:25 am
- Forum: News & Announcements
- Topic: Language Translators Wanted
- Replies: 60
- Views: 53847
Re: Language Translators Wanted
all it takes is a left-right encoding of it.
- Wed May 26, 2010 9:14 pm
- Forum: Works In Progress
- Topic: So Close CTF
- Replies: 2
- Views: 1752
Re: So Close CTF
uhh if there was a way to quickly flag pass your flag to the top of the base, that would be great. Such as layers of platforms (or a box) right beneath the base, so that if you dropped your team flag under it, it would fly up to the top.
- Mon May 17, 2010 11:52 pm
- Forum: Enhancements
- Topic: Spawnkilling Prevention
- Replies: 10
- Views: 3840
Re: Spawnkilling Prevention
here's an idea: FreeCtfSpawns... anywhere in base FlagOnSpawn... SH flag FlagZones... no SH flags outside of base any problems? - ok so sw can still spawnkill, but with 2 shots. Still, it's a sl of 3, so only 1 attempt there. - if you spawned on the base, continued base shots could kill - Lasers, ho...
- Sun May 16, 2010 11:19 pm
- Forum: Enhancements
- Topic: Spawnkilling Prevention
- Replies: 10
- Views: 3840
Re: Spawnkilling Prevention
uhh maybe some SH flags? or a flagreset?
- Sun May 16, 2010 11:14 am
- Forum: Development
- Topic: Google Chrome current players extension
- Replies: 10
- Views: 9053
Re: Google Chrome current players extension
is this for "windows" chrome only?
or does it work on linux/osx too?-yes.
How do you customize it?
or does it work on linux/osx too?-yes.
How do you customize it?
- Wed May 12, 2010 9:15 pm
- Forum: Screenshots & Artwork
- Topic: Artwork Refresh for BZFlag
- Replies: 47
- Views: 28683
Re: Artwork Refresh for BZFlag
yes, since the tanks use a camo color, then a camo-colored wall.
But, with the space right above it colored black-like the flag pole, and the bit above that would be white (ish) like the flag.
But, with the space right above it colored black-like the flag pole, and the bit above that would be white (ish) like the flag.
- Wed May 12, 2010 11:07 am
- Forum: Screenshots & Artwork
- Topic: Artwork Refresh for BZFlag
- Replies: 47
- Views: 28683
Re: Artwork Refresh for BZFlag
Uh... don't know how to create this but a camoflage pattern:
like the tank color, then a flag pole, the a flag color on top.
so that on maps without radar... epic hiding.
like the tank color, then a flag pole, the a flag color on top.
so that on maps without radar... epic hiding.
Re: Tank Size
uhh is the emphasis for a reason?
or is it random capps spam?
and it's just bigger, not smaller.
like every point +.03
or something.
or is it random capps spam?
and it's just bigger, not smaller.
like every point +.03
or something.
- Fri May 07, 2010 9:25 pm
- Forum: Help: Map Making
- Topic: learning to code
- Replies: 4
- Views: 1932
Re: learning to code
code... which KIND of code? Programming? Bzflag map writing? Bzflag config writing?
- Thu May 06, 2010 12:50 am
- Forum: Leagues: General Discussion
- Topic: Last Tank Standing Tournament
- Replies: 6
- Views: 2963
Re: Last Tank Standing Tournament
uhh there's a button called VIEW ALL UNREAD POSTS. FTW.
- Thu May 06, 2010 12:09 am
- Forum: Bugs and Problems
- Topic: Sealed, again.
- Replies: 6
- Views: 2500
Re: Sealed, again.
adameros wrote: Also I get sealed and unable to move when I hit some solid masses.
- Wed May 05, 2010 10:11 pm
- Forum: Fansites
- Topic: BZAddict.net
- Replies: 1
- Views: 5241
Re: BZAddict.net
Hrm... someone's looking for some more members ;) This hosting service hosts a few popular maps, such as: ->Umbrellas (Cruel Dog) Bzaddict.net/5154 ->Summer Storm (Mahem1) hosting.bzaddict.net/5175 ->Everyone is @dmin! (Cruel Dog) hosting.bzaddict.net/5155 ->Bunker Battles (???) hosting.bzaddict.net...
- Wed May 05, 2010 5:34 pm
- Forum: Help: Map Making
- Topic: Spawn Zones
- Replies: 4
- Views: 1687
Clear drivethrough boxes?
Alright... thank you. New question. Here is some very simple code which I am running: world size 500 end material name clear diffuse 0 0 0 0 end box name 1 pos 0 0 0 size 10 10 10 drivethrough matref clear end If you run a server (use your favorite localhost port) with this box, you will be UNABLE T...