Search found 172 matches

by Spectre
Fri Oct 17, 2008 1:16 am
Forum: Map releases
Topic: Bunkers of the Ninth Guard
Replies: 10
Views: 2266

Sorry, forgot to put in the post that it's under Public Domain.
Little late for that, but I'll say it anyway: This map is released under the Public Domain.
by Spectre
Wed Oct 15, 2008 4:39 am
Forum: Map releases
Topic: Bunkers of the Ninth Guard
Replies: 10
Views: 2266

Bunkers of the Ninth Guard

Finally, a map with a name that's not in Italian! My first large map, with a size of 800 World Units. Flags, teams, etc. are already specified. Totally hand coded, and took me an entire week to make. Has Laser and Guided Missile sniping areas.
by Spectre
Thu Oct 09, 2008 3:29 am
Forum: Map releases
Topic: Cattura le Bandiera
Replies: 3
Views: 1032

You say that about every map...:D
by Spectre
Wed Oct 08, 2008 10:38 pm
Forum: Help: Map Making
Topic: I want ALL the faces of my mesh to be drawn
Replies: 2
Views: 1284

I think this might be your problem. BZFlag mesh faces are one-sided, meaning a face is see-through, drive-through, and shoot-through from one side, but not from the other. The face is drawn on top of a counter-clockwise set of vertices, meaning that this: mesh vertex 10 10 10 vertex -10 10 10 vertex...
by Spectre
Wed Oct 08, 2008 9:52 pm
Forum: Map releases
Topic: Cattura le Bandiera
Replies: 3
Views: 1032

Cattura le Bandiera

Yet another map. Made with 1.0.x objects entirely (a first for me), but textured (thanks for the box textures, floppy :D). Lots of trenches, some obstacles, and even a couple of camping spots thrown in there (find 'em yourself :lol:). Bases are quite empty, but you won't be spending much time in the...
by Spectre
Wed Oct 08, 2008 9:29 pm
Forum: Enhancements
Topic: Hidden radar objects?
Replies: 5
Views: 2007

About having the rabbit invisible - I think this could be done with a plugin similar to flagOnSpawn, except the server watches for players to become the rabbit, instead of watching for spawns. Again, not sure if that would work. I like the idea on having team flags invisible. I would think (correct ...
by Spectre
Thu Oct 02, 2008 5:16 pm
Forum: Enhancements
Topic: A Few Ideas.
Replies: 28
Views: 6689

A Few Ideas.

Two flag ideas. 1) A "shoot" (SO) flag, allowing no-shot servers to specify a shot limit when you are holding this flag. 2) For no-radar servers, a "radar" (RD) flag, with a shot limit or time limit. 3) A BZFS option which destroys a G-holding tank after (X) number of hits with G...
by Spectre
Thu Oct 02, 2008 5:08 pm
Forum: Map releases
Topic: The Arena 1.0 - By Bucko
Replies: 5
Views: 1321

Thank Slon02 for the textures, although I did the textureING.
by Spectre
Wed Oct 01, 2008 11:02 pm
Forum: Map releases
Topic: The Arena 1.0 - By Bucko
Replies: 5
Views: 1321

Dunno, it depends on who responds here. If it takes a while to get a host, then maybe.
by Spectre
Wed Oct 01, 2008 6:34 pm
Forum: Map releases
Topic: The Arena 1.0 - By Bucko
Replies: 5
Views: 1321

The Arena 1.0 - By Bucko

This is the first version of my Arena map. All options are specified in the map file. You don't need to add flags, or anything . It is released under Public Domain. Host if you want, take a look! ;) The map basically consists of a few crates, some SH flags, and a ring around the edge. The map is oct...
by Spectre
Mon Sep 29, 2008 3:52 pm
Forum: Works In Progress
Topic: Unnamed Works in Progress.
Replies: 6
Views: 2019

Hmmm...I do notice it is Red vs. Purple, never seen that before...
It looks nice, but I have NO ideas on a name.
by Spectre
Thu Sep 25, 2008 2:47 pm
Forum: Map releases
Topic: highways
Replies: 17
Views: 3971

Huge design flaw. You can't get out of your tower you spawn in. I would say that makes for some boring gameplay.
by Spectre
Wed Sep 17, 2008 10:35 pm
Forum: Works In Progress
Topic: The Cathedral
Replies: 14
Views: 3796

*Insert whistle* Holy crap, Astroman, I've never seen anything like that besides LouMan's Churchyard. But that's not quite the same thing...
I love it!
by Spectre
Wed Sep 17, 2008 10:32 pm
Forum: Map releases
Topic: Star War Bespin Cloud City "Please Host" (Image he
Replies: 10
Views: 2927

Suggestions

Sug. 1) Post LINKS to the screenies, not the screenies. Please.
Sug. 2) Add some textures to the ground, you might have to learn hand coding (or buy a Mac so you can use iBZEdit ;)).
by Spectre
Thu Sep 11, 2008 12:04 am
Forum: Map releases
Topic: Pulse CTF
Replies: 3
Views: 1232

Sorry, Public Domain.
by Spectre
Wed Sep 10, 2008 4:11 pm
Forum: Help: Map Making
Topic: GM zones
Replies: 6
Views: 1993

I can explain the pyramid thing.
If BZFlag sees that you're telling it to spawn flags on an angled surface, it will basically say no. A pyramid, sheared meshbox, etc. is considered an "illegal location". Therefore, get rid of the illegal location, and they will spawn correctly.
by Spectre
Wed Sep 10, 2008 3:55 pm
Forum: Map releases
Topic: Pulse CTF
Replies: 3
Views: 1232

Pulse CTF

I just finished this map. Hand coded, DynamicColors (thanks to roboter5a ;)), and an SW in the middle. Host it if you like it! :D

By the way - Stationary colors are AN ILLUSION. Screenies can't capture changing colors. Everything but the GROUND and the stinking BASES pulse.
by Spectre
Tue Sep 09, 2008 6:12 pm
Forum: Plug-in Development
Topic: LowGrav
Replies: 2
Views: 2298

LowGrav

I suspect this is a bit much, but is there any way to create a plugin that:

A: Finds player Z coord
B: Compares it to a certain Z coord
C: Reduces gravity if player Z coord is lower than coord specified

I have water in mind...
by Spectre
Tue Sep 09, 2008 5:52 pm
Forum: Map releases
Topic: 2 castels over water while in the battle of ctf
Replies: 5
Views: 1627

Looks nice, BD2, keep it up!
by Spectre
Fri Sep 05, 2008 6:04 pm
Forum: Plug-in Releases
Topic: duplicatemap v2.0
Replies: 5
Views: 3747

Do I have to compile it, or just do -loadplugin duplicatemap.cpp? I'm not familiar with using plugins...
by Spectre
Tue Sep 02, 2008 12:30 am
Forum: Prefabs and Map Objects
Topic: Wooden Tower
Replies: 28
Views: 20537

Would you mind giving me this quick info...
How big around is it?
I envision a wonderful CTF map...
by Spectre
Sun Aug 24, 2008 1:43 am
Forum: Map releases
Topic: highways
Replies: 17
Views: 3971

Looks nice, fluff. Hope to see it up sometime!
by Spectre
Tue Aug 19, 2008 11:19 pm
Forum: Works In Progress
Topic: my incredibly simple map made on ibzedit
Replies: 51
Views: 18544

I tried Blender. It looks like it could make a Pixar movie.
In fact, yes, it probably could. I use Blender for short animations.
by Spectre
Sat Aug 16, 2008 2:49 pm
Forum: Works In Progress
Topic: Castle CTF of Undecided Name
Replies: 3
Views: 1401

Castle CTF of Undecided Name

This is my Castle CTF that is nearly done; this is version 0.98.
I currently have two name candidates: "Le Castles di Bloodbath", and "BZCastles War".
by Spectre
Sat Aug 16, 2008 2:28 pm
Forum: Map releases
Topic: King Arthurs Playground by: lol_u died
Replies: 18
Views: 3568

Looks nice...but why does drummaster01 tell me this isn't the correct version?