Sorry, forgot to put in the post that it's under Public Domain.
Little late for that, but I'll say it anyway: This map is released under the Public Domain.
Search found 172 matches
- Fri Oct 17, 2008 1:16 am
- Forum: Map releases
- Topic: Bunkers of the Ninth Guard
- Replies: 10
- Views: 2266
- Wed Oct 15, 2008 4:39 am
- Forum: Map releases
- Topic: Bunkers of the Ninth Guard
- Replies: 10
- Views: 2266
Bunkers of the Ninth Guard
Finally, a map with a name that's not in Italian! My first large map, with a size of 800 World Units. Flags, teams, etc. are already specified. Totally hand coded, and took me an entire week to make. Has Laser and Guided Missile sniping areas.
- Thu Oct 09, 2008 3:29 am
- Forum: Map releases
- Topic: Cattura le Bandiera
- Replies: 3
- Views: 1032
- Wed Oct 08, 2008 10:38 pm
- Forum: Help: Map Making
- Topic: I want ALL the faces of my mesh to be drawn
- Replies: 2
- Views: 1284
I think this might be your problem. BZFlag mesh faces are one-sided, meaning a face is see-through, drive-through, and shoot-through from one side, but not from the other. The face is drawn on top of a counter-clockwise set of vertices, meaning that this: mesh vertex 10 10 10 vertex -10 10 10 vertex...
- Wed Oct 08, 2008 9:52 pm
- Forum: Map releases
- Topic: Cattura le Bandiera
- Replies: 3
- Views: 1032
Cattura le Bandiera
Yet another map. Made with 1.0.x objects entirely (a first for me), but textured (thanks for the box textures, floppy :D). Lots of trenches, some obstacles, and even a couple of camping spots thrown in there (find 'em yourself :lol:). Bases are quite empty, but you won't be spending much time in the...
- Wed Oct 08, 2008 9:29 pm
- Forum: Enhancements
- Topic: Hidden radar objects?
- Replies: 5
- Views: 2007
About having the rabbit invisible - I think this could be done with a plugin similar to flagOnSpawn, except the server watches for players to become the rabbit, instead of watching for spawns. Again, not sure if that would work. I like the idea on having team flags invisible. I would think (correct ...
- Thu Oct 02, 2008 5:16 pm
- Forum: Enhancements
- Topic: A Few Ideas.
- Replies: 28
- Views: 6689
A Few Ideas.
Two flag ideas. 1) A "shoot" (SO) flag, allowing no-shot servers to specify a shot limit when you are holding this flag. 2) For no-radar servers, a "radar" (RD) flag, with a shot limit or time limit. 3) A BZFS option which destroys a G-holding tank after (X) number of hits with G...
- Thu Oct 02, 2008 5:08 pm
- Forum: Map releases
- Topic: The Arena 1.0 - By Bucko
- Replies: 5
- Views: 1321
- Wed Oct 01, 2008 11:02 pm
- Forum: Map releases
- Topic: The Arena 1.0 - By Bucko
- Replies: 5
- Views: 1321
- Wed Oct 01, 2008 6:34 pm
- Forum: Map releases
- Topic: The Arena 1.0 - By Bucko
- Replies: 5
- Views: 1321
The Arena 1.0 - By Bucko
This is the first version of my Arena map. All options are specified in the map file. You don't need to add flags, or anything . It is released under Public Domain. Host if you want, take a look! ;) The map basically consists of a few crates, some SH flags, and a ring around the edge. The map is oct...
- Mon Sep 29, 2008 3:52 pm
- Forum: Works In Progress
- Topic: Unnamed Works in Progress.
- Replies: 6
- Views: 2019
- Thu Sep 25, 2008 2:47 pm
- Forum: Map releases
- Topic: highways
- Replies: 17
- Views: 3971
- Wed Sep 17, 2008 10:35 pm
- Forum: Works In Progress
- Topic: The Cathedral
- Replies: 14
- Views: 3796
- Wed Sep 17, 2008 10:32 pm
- Forum: Map releases
- Topic: Star War Bespin Cloud City "Please Host" (Image he
- Replies: 10
- Views: 2927
Suggestions
Sug. 1) Post LINKS to the screenies, not the screenies. Please.
Sug. 2) Add some textures to the ground, you might have to learn hand coding (or buy a Mac so you can use iBZEdit ).
Sug. 2) Add some textures to the ground, you might have to learn hand coding (or buy a Mac so you can use iBZEdit ).
- Thu Sep 11, 2008 12:04 am
- Forum: Map releases
- Topic: Pulse CTF
- Replies: 3
- Views: 1232
- Wed Sep 10, 2008 4:11 pm
- Forum: Help: Map Making
- Topic: GM zones
- Replies: 6
- Views: 1993
- Wed Sep 10, 2008 3:55 pm
- Forum: Map releases
- Topic: Pulse CTF
- Replies: 3
- Views: 1232
Pulse CTF
I just finished this map. Hand coded, DynamicColors (thanks to roboter5a ), and an SW in the middle. Host it if you like it!
By the way - Stationary colors are AN ILLUSION. Screenies can't capture changing colors. Everything but the GROUND and the stinking BASES pulse.
By the way - Stationary colors are AN ILLUSION. Screenies can't capture changing colors. Everything but the GROUND and the stinking BASES pulse.
- Tue Sep 09, 2008 6:12 pm
- Forum: Plug-in Development
- Topic: LowGrav
- Replies: 2
- Views: 2298
LowGrav
I suspect this is a bit much, but is there any way to create a plugin that:
A: Finds player Z coord
B: Compares it to a certain Z coord
C: Reduces gravity if player Z coord is lower than coord specified
I have water in mind...
A: Finds player Z coord
B: Compares it to a certain Z coord
C: Reduces gravity if player Z coord is lower than coord specified
I have water in mind...
- Tue Sep 09, 2008 5:52 pm
- Forum: Map releases
- Topic: 2 castels over water while in the battle of ctf
- Replies: 5
- Views: 1627
- Fri Sep 05, 2008 6:04 pm
- Forum: Plug-in Releases
- Topic: duplicatemap v2.0
- Replies: 5
- Views: 3747
- Tue Sep 02, 2008 12:30 am
- Forum: Prefabs and Map Objects
- Topic: Wooden Tower
- Replies: 28
- Views: 20537
- Sun Aug 24, 2008 1:43 am
- Forum: Map releases
- Topic: highways
- Replies: 17
- Views: 3971
- Tue Aug 19, 2008 11:19 pm
- Forum: Works In Progress
- Topic: my incredibly simple map made on ibzedit
- Replies: 51
- Views: 18544
- Sat Aug 16, 2008 2:49 pm
- Forum: Works In Progress
- Topic: Castle CTF of Undecided Name
- Replies: 3
- Views: 1401
Castle CTF of Undecided Name
This is my Castle CTF that is nearly done; this is version 0.98.
I currently have two name candidates: "Le Castles di Bloodbath", and "BZCastles War".
I currently have two name candidates: "Le Castles di Bloodbath", and "BZCastles War".
- Sat Aug 16, 2008 2:28 pm
- Forum: Map releases
- Topic: King Arthurs Playground by: lol_u died
- Replies: 18
- Views: 3568