Search found 431 matches
- Tue Nov 09, 2010 4:16 am
- Forum: GU League Discussion
- Topic: GU League Player Poll - 20 min matches
- Replies: 109
- Views: 37198
Re: GU League Player Poll - 20 min matches
I'd say #1. Those last ten minutes are what make the matches exciting for me. I can't say how many matches I've seen or participated in have been decided in the final seconds...playing 20 minute matches would make me have more of a sense of urgency I don't think I'd be comfortable with, in my opinio...
- Sat Oct 18, 2008 1:57 am
- Forum: Enhancements
- Topic: Ricochet Options
- Replies: 4
- Views: 2116
Ricochet Options
I've always thought about this, but perhaps it would be possible to have a parameter for objects to turn ricochet on or off for that one object, rather than the entire map. Something like: box position 0 0 0 rotation 0 size 10 10 10 ricochet 1 end to turn ricochet for that object on or off. This way...
- Sun Mar 23, 2008 1:38 pm
- Forum: Map releases
- Topic: The Randomized Worlds I/II/III
- Replies: 21
- Views: 8710
- Sat Feb 16, 2008 3:33 am
- Forum: Help: Server Setup and Administration
- Topic: How do you start a poll/vote to ban a user?
- Replies: 3
- Views: 2277
If you're registered, type this: /poll ban <name> to start a poll to ban that user. Keep in mind only registered people can vote in the poll. To vote, type: /vote yes or /vote y to vote yes, and /vote no or /vote n to vote no. Before starting a poll, look to see if there's an admin on the server. Te...
- Sat Feb 02, 2008 3:25 pm
- Forum: Players
- Topic: Do you met a Bzflag-player after you had seen on a server?
- Replies: 24
- Views: 12181
- Tue Jan 29, 2008 12:25 am
- Forum: Map releases
- Topic: um unknown town (many images)
- Replies: 11
- Views: 4825
Well, first off, 4 pictures are usually more than enough, and keeping them as an attachment is a good idea. Number two, if you include the map file, hosters might be more willing to host because they can get a better look at the map by running themselves instead of looking at some..eh, not very good...
- Fri Jan 25, 2008 10:12 pm
- Forum: Map releases
- Topic: SomebodyElse - Labyrinth V2: "Genius Labyrinth"
- Replies: 5
- Views: 3121
Other than mazes on kid's menus in restaurants, who has ever heard of an easy maze. Most of the walls are shoot and/or drive through so a lot of them are only there to add to the confusion. Problem is, most of the people in BZFlag that just get on their computer and download the game probably aren'...
- Mon Jan 21, 2008 5:50 pm
- Forum: Map releases
- Topic: Xross CTF by: ducktape and Easy Target
- Replies: 9
- Views: 4795
- Mon Jan 21, 2008 4:51 am
- Forum: Map releases
- Topic: Xross CTF by: ducktape and Easy Target
- Replies: 9
- Views: 4795
I think it's a good map. It has many interesting ricochet opportunities. A good place to get some good dodging skills. However, the spawn camping? Not good. You should add something to the base so that doesn't happen. And I think you should make the map smaller. In testing today, many tanks wandered...
- Sun Dec 16, 2007 8:42 pm
- Forum: Bugs and Problems
- Topic: Moving around after Death
- Replies: 2
- Views: 3504
Moving around after Death
Today I was on planet mofo, and was playing for a good 30 minutes, until I came across something strange. I was shot, and "died" normally (flew up into the air, had the 'cracked' screen), but when my tank came down, it kept moving forward and to the left. I couldn't control it, but I could...
- Thu Dec 13, 2007 2:32 am
- Forum: Tournaments And Games
- Topic: BZSoccer Tournament
- Replies: 75
- Views: 54572
- Mon Dec 03, 2007 11:57 am
- Forum: Tournaments And Games
- Topic: BZSoccer Tournament
- Replies: 75
- Views: 54572
- Sat Nov 03, 2007 1:11 pm
- Forum: Screenshots & Artwork
- Topic: BZFlag on TI-83!
- Replies: 21
- Views: 9893
Heh, there's a simple way to make lines. Graph->2nd->Draw->2:Line(. Then just click your two endpoints. Gees, we made pictures of our hands at school when we first got them, and I had to to into 'program', and manually type the coordinates of the points. Thanks! This could be fun. :) ______________...
- Thu Nov 01, 2007 7:37 pm
- Forum: Screenshots & Artwork
- Topic: BZFlag on TI-83!
- Replies: 21
- Views: 9893
- Fri Oct 26, 2007 4:30 pm
- Forum: Players
- Topic: Which map was the first map you ever played on?
- Replies: 91
- Views: 44307
- Tue Oct 23, 2007 1:35 am
- Forum: Enhancements
- Topic: New idea of the bzflag game,
- Replies: 21
- Views: 9339
- Fri Oct 12, 2007 1:27 am
- Forum: General Map Making Discussions
- Topic: Mapatorium 2.0 - Open Beta
- Replies: 14
- Views: 8346
- Sun Oct 07, 2007 3:47 am
- Forum: Map releases
- Topic: Kitchen
- Replies: 21
- Views: 9597
- Sat Oct 06, 2007 8:38 pm
- Forum: Map releases
- Topic: Kitchen
- Replies: 21
- Views: 9597
BZPod is Released.
BZPod episode 1 is now released. If you would like to listen, go to here . It will also become available in iTunes once it is approved. If you have any comments or questions, please send a private message to Legolas_ or me, and we'll answer them for you. Thanks to the MDG for their cooperation. Enjo...
- Tue Sep 18, 2007 12:47 am
- Forum: Enhancements
- Topic: An idea- and no, it isn't THAT game-breaking, or maybe it is
- Replies: 18
- Views: 6988
What if you could choose if your tank was a bit faster, but couldn't turn as fast, turns faster but can't move as quickly, or is just normal? Sounds like an easier way to get higher scores while using less skill. You could expand that to having different teams have different characteristics, like r...
- Sat Sep 08, 2007 3:01 pm
- Forum: Works In Progress
- Topic: my new map.
- Replies: 21
- Views: 9824
- Fri Sep 07, 2007 12:04 am
- Forum: Map releases
- Topic: OctoCage by Bachii and Saturos
- Replies: 5
- Views: 3443
- Fri Aug 24, 2007 10:56 am
- Forum: Works In Progress
- Topic: Skeleton World
- Replies: 6
- Views: 4049