Weapon (object)
From BZFlagWiki
A weapon object is a BZW map structure that defines a fixed weapon effect. This is also called a world weapon.
Contents |
[edit] Code
The code for a weapon object is as follows
weapon name example_weapon position 0.0 0.0 0.0 rotation 0.0 color 0 tilt 0.0 initdelay 10.0 delay 10.0 3.0 5.0 3.0 type V trigger oncap eventteam 1 end |
Valid parameters for a weapon object are:
| name | the name of the weapon, generally unused. |
| position | the position in world units for the effect to begin at |
| rotation | the orientation in degrees for the effect to fire in. |
| color | the color the weapon should be. 1 - red 2 - green 3 - blue 4 - purple 0 - rogue |
| tilt | the vertical tilt in degrees for the effect to fire in. |
| initdelay | the delay to wait after the server starts before the effect is triggered. |
| delay | a list of delays to loop through after the startup delay. (optional) |
| type | the FlagCode for the flag effect to use for the weapon. |
| trigger | if a delay is not used, when to trigger the flag, currently only oncap is valid. |
| eventteam | the team to use when looking at oncap weapons. Use numeric values 1 - red 2 - green 3 - blue 4 - purple. Explodes when the flag of that team is captured. |
The weapon object can be used as many times as desired on a map.
[edit] Appearance
The weapon object will produce a weapon effect that is exactly the same as similar effects produced by players.
[edit] History
The weapon object was added in v2.0.0.
[edit] Editor Support
The weapon object is only fully supported by the BZWTools blender plug-in.
