sight flag idea

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Ratatosk
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sight flag idea

Post by Ratatosk »

OK I have an idea. How about a flag that allows you to see what is on the other side of a teleporter?
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A Vicious Muffin
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Post by A Vicious Muffin »

Like you mean a teleporter-viewer? How would that work? Little dots on your radar? Explain how it would work. Please.
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Davy Jones
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Post by Davy Jones »

I think he means what teleporter it goes to? Is that correct? or is the Vicious, Evil, Crazy, Manical Muffin correct? :lol-old: :wink:

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A Vicious Muffin
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Post by A Vicious Muffin »

Yes, I know that it will, somehow, show how to get to another teleporter. I don't know how, I don't know why you would need it, but I do know one thing. You can put words on the teleporters to tell you where they go. Example: tadd's gmwar.
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Post by Ratatosk »

the idea was like to be able to see who was comming up on the ther side or what was on the other side
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Post by Davy Jones »

...How exactly? Maybe you could make a drawing of it? I don't think it will be very useful because you could just look at the radar. or maybe SEE what's on the other side when you look through it?

Exactly what are you saying and how will it work...
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Post by Ratatosk »

well if your new or if the map is confusing, It could also save time for looking at the radar.
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A Vicious Muffin
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Post by A Vicious Muffin »

Quick question. What if that teleporter goes to a random location? Then.....

How does looking at your radar help you figure out exactly where another tank is coming from?

I do, however like Davy's idea of being able to see through the teleporter to it's other side, although I'm not sure if it's even possible.
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Post by A Meteorite »

A Vicious Muffin wrote:... although I'm not sure if it's even possible.
This sort of thing is very possible. The client knows the location of all the tanks and it'd just have to draw whatever is on the other side of the teleporter (I do not know if clients know where the links go or not, if that is the case it could be modified so they do). Anything is possible. It just has to be coded.

BinarySpike had this idea as a standard feature of BZFlag - not for a flag. Each has their pros and cons, but I could see it'd be more useful in some senses if it was a standard feature.
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Post by BinarySpike »

The client picks tele-points based on the map (does it's own random calculation on random teleporters IIRC)

The problem with this, is on slower video cards this won't work very well, giving faster video cards more of an advantage, when BZFlag gets far enough this might be a feature or flag even.

here's a picture of what I was working on.
(click to view full size on my flickr account)
(btw that's on lasermania, and no it's not a working mod, just a trick I found... so I don't have an extreme advantage :P)

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Post by A Vicious Muffin »

That is cool. :)
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