Simple Modeling Question Re: Tank Models / Code
Posted: Mon Nov 27, 2006 5:14 pm
Newb Question: How were the tank models originally created? I can see they have hundreds of different coordinates in the code, but it's nearly impossible to create a model by hand like that..I may have some interest in revamping the model-side of the game. The collsion points can stay the same, I just want to see how hard it would be to actually use a different model.
So, is there a certain modeling program that can export to C++ like that? I found a plugin for milkshape that says this:
msOpenGLCppExporter.zip : C/C++ Header exporter for OpenGL/DirectX programs by Bob Nemeth
Does that have anything remotely to do with the BZ models?
Just tell me to leave if I'm bugging you...
So, is there a certain modeling program that can export to C++ like that? I found a plugin for milkshape that says this:
msOpenGLCppExporter.zip : C/C++ Header exporter for OpenGL/DirectX programs by Bob Nemeth
Does that have anything remotely to do with the BZ models?
Just tell me to leave if I'm bugging you...