For matches in several leagues, the /countdown comand is used to start timed matches.
It has been observed, that it is possible to make a cap just after the match timer was finished (game over), but before the matching tanks explode, and that that cap is counted in the overall score.
This probably has to do with the fact that tanks explode a fraction of a second later then the game over signal is send.
In matches where that last cap matters (e.g. a tie situation), this can cause arguments.
The capping team will argue, that though the cap was late, it is nevertheless counted by the server. The defending team will argue, the cap was made not in the time of the match.
All league referees I have spoken with go with the latter point of view, the cap was outside of the match duration.
Is it possible to change server code in such a way, that it does not register a cap if it was made after the game over signal has been broadcasted?