Code Zero
Posted: Sun Jun 04, 2006 4:44 pm
I released this over at the BZW forum, but i forgot to properly post it over here.
Code Zero
circular, with various spokes and walkways coming out from the center.
Wierd kind of water works with flashing lights and 'liquid bzw code'. It's almost entirely covered with snippets of bzw code. prehaps's it's the place where maps are born .
Intended as a rabbit chase, but would work as FFA. You might be able to add bases for a CTF, but you'll have to add them yourself.
the FPS is bad on low end systems - if anybody has any tips for lowering fps i'll be glad to hear them.
screenage:
This map is released under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license.
A full legal copy of this can be found at http://creativecommons.org/licenses/by- ... /legalcode
Code Zero
circular, with various spokes and walkways coming out from the center.
Wierd kind of water works with flashing lights and 'liquid bzw code'. It's almost entirely covered with snippets of bzw code. prehaps's it's the place where maps are born .
Intended as a rabbit chase, but would work as FFA. You might be able to add bases for a CTF, but you'll have to add them yourself.
the FPS is bad on low end systems - if anybody has any tips for lowering fps i'll be glad to hear them.
screenage:
This map is released under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license.
A full legal copy of this can be found at http://creativecommons.org/licenses/by- ... /legalcode