Code Zero

User made maps to use on servers.
Post Reply
User avatar
Spazzy McGee
Sergeant Major
Sergeant Major
Posts: 1405
Joined: Mon Mar 21, 2005 4:59 pm
Location: Planet MoFo, Sheffield Division; United Kingdom

Code Zero

Post by Spazzy McGee »

I released this over at the BZW forum, but i forgot to properly post it over here.

Code Zero

circular, with various spokes and walkways coming out from the center.

Wierd kind of water works with flashing lights and 'liquid bzw code'. It's almost entirely covered with snippets of bzw code. prehaps's it's the place where maps are born ;) .

Intended as a rabbit chase, but would work as FFA. You might be able to add bases for a CTF, but you'll have to add them yourself.

the FPS is bad on low end systems - if anybody has any tips for lowering fps i'll be glad to hear them.

screenage:
Image Image
Image Image

This map is released under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license.
A full legal copy of this can be found at http://creativecommons.org/licenses/by- ... /legalcode
Last edited by Spazzy McGee on Wed Jul 04, 2007 10:00 pm, edited 1 time in total.
"Life is what happens to you while you're busy making other plans." - John Lennon
User avatar
Spazzy McGee
Sergeant Major
Sergeant Major
Posts: 1405
Joined: Mon Mar 21, 2005 4:59 pm
Location: Planet MoFo, Sheffield Division; United Kingdom

Post by Spazzy McGee »

Now running on cup-of-tea.infinity.bz:4505

For the textures on the version on that server to display properly, you will need to allow all downloads in your download access.

If you run the version in the bzw file posted above yourself, the textures will download from images.bzflag.org, so no modifiacation needed.

It's just because the version i have uploaded to the server is an older version and i couldn't get ftp to work to change it. will do asap.
"Life is what happens to you while you're busy making other plans." - John Lennon
User avatar
^nightmare^
Private First Class
Private First Class
Posts: 1264
Joined: Sun Feb 20, 2005 7:14 pm
Location: Alabama
Contact:

Post by ^nightmare^ »

The map looks awsome
Great job
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
User avatar
Dutchrai
Private First Class
Private First Class
Posts: 394
Joined: Sat Dec 07, 2002 3:12 am
Location: Singapore
Contact:

Post by Dutchrai »

Very original, cool work!
[img:82d1e9b9a0]http://shellshock.bzflag.bz/images/forum/bbbanner.png[/img:82d1e9b9a0]
[color=#405070:82d1e9b9a0]
Visit Shell Shock at [b:82d1e9b9a0]http://shellshock.bzflag.bz[/b:82d1e9b9a0] for news, maps, tactical guides, game servers and more
[/color:82d1e9b9a0]
Post Reply