bz_pauseCountdown() ???

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Links 2004
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bz_pauseCountdown() ???

Post by Links 2004 »

hi,

i will make a plugin who paused the game when a player be paused:

who to use "bz_pauseCountdown()"??

my code:

Code: Select all

void playerPause::process(bz_EventData *eventData)
{
	std::string soundToPlay;
  if (eventData->eventType != bz_ePlayerPausedEvent)
    return;
bz_PlayerPausedEventData *pauseData = (bz_PlayerPausedEventData*)eventData;

 



std::string killerCallSign = "UNKNOWN";
bz_PlayerRecord	*killerData;

killerData = bz_getPlayerByIndex(pauseData->player);
if (killerData)
 killerCallSign = killerData->callsign.c_str();

std::string message;
message = std::string("Player ")+ killerCallSign + std::string("go pause! Game Paused!");
//bz_sendTextMessage(playerToUse, joinData->playerID,message.c_str());


bz_sendTextMessage(BZ_SERVER, BZ_ALLUSERS,message.c_str());

bz_pauseCountdown();

}
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