Matches On The Fly
Posted: Sat May 20, 2006 10:44 am
On the fly league, think outside the box.
There's no easy fix, I believe many of the aforementioned problems can be overcome to some degree by allowing teams to be created on the fly. The trick is to maintain the incentive, reward and recognition which differentiates a fun match from a rated team match.
One possibility is to switch to individual ELO ratings (reward). The catch is these ratings can only be garnered on the ducati servers hosting official team matches. The matches would be of a of a fixed time frame (user choice). Kind of a forced camaraderie, yes they are individual ratings, but one has to play a team game on a match server in order to get em.
With individual ratings, its now much easier to arrange competitive matches. It is obvious that four 1700 players versus four 1100 players is not a fair match. Other possibilities include team captains taking turns choosing players from a pool of observers or setting some maximum average rating in advance. The whole thing has more flexibility, even substitutions really shouldn't pose a problem. The rating provides motivation (human nature).
Note, I'm talking about a full fledged rating system such as the Glicko system (now public domain) where each and every kill is considered and strength of the opponent is factored in. Also, a player capturing the flag should be credited with a single kill for each player on the opposing team (team play incentive). Ratings would be calculated on an event by event basis where a single match is an event.
I'm not sure how logistically feasible any of this is? I believe the server is already reporting each players kill ratio to various clients so hopefully its not too much of a stretch to believe that it could also report to a league site maintaining a ratings data base.
ep
There's no easy fix, I believe many of the aforementioned problems can be overcome to some degree by allowing teams to be created on the fly. The trick is to maintain the incentive, reward and recognition which differentiates a fun match from a rated team match.
One possibility is to switch to individual ELO ratings (reward). The catch is these ratings can only be garnered on the ducati servers hosting official team matches. The matches would be of a of a fixed time frame (user choice). Kind of a forced camaraderie, yes they are individual ratings, but one has to play a team game on a match server in order to get em.
With individual ratings, its now much easier to arrange competitive matches. It is obvious that four 1700 players versus four 1100 players is not a fair match. Other possibilities include team captains taking turns choosing players from a pool of observers or setting some maximum average rating in advance. The whole thing has more flexibility, even substitutions really shouldn't pose a problem. The rating provides motivation (human nature).
Note, I'm talking about a full fledged rating system such as the Glicko system (now public domain) where each and every kill is considered and strength of the opponent is factored in. Also, a player capturing the flag should be credited with a single kill for each player on the opposing team (team play incentive). Ratings would be calculated on an event by event basis where a single match is an event.
I'm not sure how logistically feasible any of this is? I believe the server is already reporting each players kill ratio to various clients so hopefully its not too much of a stretch to believe that it could also report to a league site maintaining a ratings data base.
ep