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BZFlag 2.0.8 "Oops, Happy Mother's Day" Released

Posted: Sat May 13, 2006 7:18 pm
by JeffM
The fourth and hopefully realy final maintenance release for the 2.0.x line has been released and is being uploaded to sourceforge and it's mirrors now

The windows, mac, and source installers can be found at
http://sourceforge.net/project/showfile ... up_id=3248

[edited by learner on 2006.04.14]

The version is compatible with existing 2.0 clients and servers.

This is a bug fix update only. This release fixes the "spawn" bugs and some other big bugs that were found after 2.0.6. There are NO new features.

Posted: Sat May 13, 2006 9:43 pm
by The Knights Who Say Ni
yay a new version!

Posted: Sat May 13, 2006 9:44 pm
by tw1sted
that was quick...


HAPPY MOTHERS DAY!!!

Posted: Sat May 13, 2006 10:57 pm
by The Knights Who Say Ni
ok well i tried it and it appeard that i sometime spawned where i wasnt suposed to like underground then i would come back up and be fine and some times to close to the outer wall and then be fine

Posted: Sat May 13, 2006 11:47 pm
by A Meteorite
The Knights Who Say Ni wrote:ok well i tried it and it appeard that i sometime spawned where i wasnt suposed to like underground then i would come back up and be fine and some times to close to the outer wall and then be fine
The only way for spawning to be fixed is when the server moves to 2.0.8 - servers make all the spawn calculations.

Posted: Sun May 14, 2006 4:14 am
by MonsterMan++
I'm not going to upgrade to 2.0.8 so soon after I downloaded 2.0.6. I'll only upgrade if there are new features that are really good. How many bugs are fixed?

Posted: Sun May 14, 2006 10:18 am
by CannonBallGuy
MonsterMan++
I think the main bug fix was just serverside, though there could be important client fixes too. Look up the changelog (or whatever it's called).

Mac binary posted

Posted: Sun May 14, 2006 10:49 am
by learner
The Mac OS X download for 2.0.8 is now available for download as well.

This compilation should work on 10.2+, although still PPC-only due to network communication problems through Rosetta. This compile includes improved curl support, but if you get a communication error when joining a server, you will still need to cmd-opt-esc to get out and reconnect. The communication problem is being looked into and should be fixed for the next major release update.

This compile also (for the first time for Mac server operators) includes bzfs plugin support with all the sample plugins provided in the application bundle's Contents/Plugins directory. You can download the latest from the BZFlag project site on Sourceforge:

http://sourceforge.net/project/showfile ... _id=416688

Cheers!
Sean

Posted: Sun May 14, 2006 11:31 am
by Spazzy McGee
MonsterMan++: why not upgrade? it's good to stay up-to-date, afterall AFAIK there is going to be a long wait before the next release.

Posted: Sun May 14, 2006 3:12 pm
by Major Link
Oh wow! :D

Posted: Sun May 14, 2006 6:01 pm
by the sorting hat
wow thats fast!
Its super!

Posted: Sun May 14, 2006 7:42 pm
by JeffM
MonsterMan++
there is a bug that will keep conetions open from your client, you should upgrade. if you run a server you should upgrade to get the new spawns.

2.0.8 also has code to help deal with client side functions generating fake lag spikes in the physics simulations.

Posted: Sun May 14, 2006 9:18 pm
by sussi
could you say some words about the "fake lag spikes" ?

Posted: Sun May 14, 2006 10:16 pm
by pyr0
im curious about them as well... I've been hitting 3000ms on occassion lately running 2.0.7 and now 2.0.9... it's quite annoying

Gentoo ebuild for 2.0.8

Posted: Sun May 14, 2006 11:02 pm
by Teppic
Here you go folks...

Posted: Sun May 14, 2006 11:11 pm
by JeffM
sussi
certan functions (screenshot) in the game could make a lag spike on the client and cause the physics simulation to let you go thru objects. We made some changest to minimise that. It can't be fully fixed in the curent protocoll ( since the client is trusted ), but we did what we could to minimise it.

Posted: Tue May 16, 2006 1:19 am
by The Sorrow
WOO HOOO :D :D :lol-old: :lol-old:

Posted: Thu May 18, 2006 12:35 pm
by Destroyer1313
Yay, Lag cheat is almost gone? Will it be eliminated in
2.1.x?

Posted: Thu May 18, 2006 3:16 pm
by JeffM
you can not remove lag. it is part of the internet. You can minimise it.

no lag changes were made in 2.0.8, you are probably just having a good day.

Posted: Thu May 18, 2006 4:36 pm
by Destroyer1313
Hmm.. Ok, but are there any improvements to the infamed f5 cheat?
Can you do something to, ahem, prohibit movement? :roll:

Posted: Thu May 18, 2006 4:42 pm
by JeffM
yes. 2.0.8 has the changes we can do for that and still remain comptable with the older 2.0.x versions.

please read the other posts, as they explained it already.

Posted: Thu May 18, 2006 8:52 pm
by Saturos
The fourth and hopefully realy final maintenance release for the 2.0.x line[...]
I just noticed that it's the fifth release. :P
scnr

Posted: Thu May 18, 2006 9:02 pm
by JeffM
it's the fourth maintenance release.

we don't count the 2.0.0 as one, since it' is the one that we are "maintaining"
2.0.2 was first one.

it is the fith release in 2.0.x line.

Posted: Fri May 19, 2006 7:50 pm
by Saturos
Okay, sorry. My bad. :|
And to give this post a sense: I compiled 2.0.8 on my SuSE 9.3, it works wonderful and I am loving it. ;)

Posted: Sat May 20, 2006 2:58 am
by Goodbye2U
I like it! Not much different(as you said), but I like it!

Anyway, does this mark the start of the production of the 2.1.x line?