Collaborator 2.0 goes live
- ClayOgre
- Private First Class
- Posts: 227
- Joined: Mon Apr 18, 2005 3:17 am
- Location: Southern Indiana (originally from Alaska)
Collaborator 2.0 goes live
Okay, here it is, warts and all. The Collaborative effort from BIYA, Spazzy McGee, Purple Panzer, and ClayOgre.
First we commence with the introductory trailer created by BIYA. Then the screenies....THERE WILL NO CLICKING OF THE MOUSE UPON THE SCREENIE LINKS UNTIL THE VIEWING OF THE INTRODUCTORY TRAILER HAS BEEN COMPLETED! CAPISCHE? Our man Vito will be standing by with his violin case to deal with any misbegotten miscreant who, in a fit of delirious anticipation violates this procedure.
http://www.vmix.com/viewVideo.php?ID=126027
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The map itself will be in the next post.
First we commence with the introductory trailer created by BIYA. Then the screenies....THERE WILL NO CLICKING OF THE MOUSE UPON THE SCREENIE LINKS UNTIL THE VIEWING OF THE INTRODUCTORY TRAILER HAS BEEN COMPLETED! CAPISCHE? Our man Vito will be standing by with his violin case to deal with any misbegotten miscreant who, in a fit of delirious anticipation violates this procedure.
http://www.vmix.com/viewVideo.php?ID=126027
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The map itself will be in the next post.
Last edited by ClayOgre on Mon May 08, 2006 12:49 am, edited 5 times in total.
Respectfully,
I Beg to Remain,
Cordially Yours,
Regards....
I Beg to Remain,
Cordially Yours,
Regards....
- ClayOgre
- Private First Class
- Posts: 227
- Joined: Mon Apr 18, 2005 3:17 am
- Location: Southern Indiana (originally from Alaska)
The Map itself
Okay, for starters, be warned, this thing is BIG, bzfs will take a moment or two to digest it. It is also very heavy on texture downloads. You will need to modify your download access file (located in your My Bzflag folder for windows users, and in .bzf for Linux...can't speak for mac), and comment out the line starting with the word "deny". If you don't you are gonna see a whole lotta white nothin'. At a guess, I would say that there are something like 30+ custom textures in this thing. FPS is ...well, the less said about it, the better. So there are two different versions of the map attached. One has all the corners together, and the other has them separated with an additional .bzw called collaborator-finito which calls them all with include statments. However, some people have had problems running this version, so if it gives you fits, try the one with all corners.
The first file listed is the one with separate corners.
The first file listed is the one with separate corners.
- Attachments
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- collab-all-final.zip
- (213.9 KiB) Downloaded 240 times
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- collab2-5-1-06.zip
- (214.01 KiB) Downloaded 221 times
Last edited by ClayOgre on Mon May 08, 2006 12:29 am, edited 1 time in total.
Respectfully,
I Beg to Remain,
Cordially Yours,
Regards....
I Beg to Remain,
Cordially Yours,
Regards....
- ClayOgre
- Private First Class
- Posts: 227
- Joined: Mon Apr 18, 2005 3:17 am
- Location: Southern Indiana (originally from Alaska)
Yes, you may...but what's in the case, then, if not something with some serious firepower? And DO try to look intimidating (this means keep all "cutesie" tattoos covered up and ixnay on the bunny slippers....)@ Clay: can I be the guy with the *definetly not a gun* in the violin case ?
Respectfully,
I Beg to Remain,
Cordially Yours,
Regards....
I Beg to Remain,
Cordially Yours,
Regards....
- optic delusion
- Special Forces
- Posts: 1054
- Joined: Sat Sep 25, 2004 2:29 pm
- Location: Planet MoFo
- Contact:
FINSHED
It said finshed in the trailer...
I'll be able to host it... I'll use the PurplePanzer.no-ip.org redirect.
This is the only map so far to slow down my shiny new intel mac, I can only imagine the FPS on slower machines...
I'll be able to host it... I'll use the PurplePanzer.no-ip.org redirect.
This is the only map so far to slow down my shiny new intel mac, I can only imagine the FPS on slower machines...
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
- optic delusion
- Special Forces
- Posts: 1054
- Joined: Sat Sep 25, 2004 2:29 pm
- Location: Planet MoFo
- Contact:
Hosted at.
PurplePanzer.no-ip.info:4356
PurplePanzer.no-ip.info:4356
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Try removing the noclusters keyword from Purple Panzer's
section of the map. That should give you a decent fps increase
(esp. if you're using fast radar modes). There are a number of other
improvements that could be made (groupAlpha for translucent
materials, changing the octree settings, etc...)
P.S. You might also want to try smoothing the lighting normals
and using smoothbounce for the grassy sections in PP's
section (unless they're supposed to look jagged).
section of the map. That should give you a decent fps increase
(esp. if you're using fast radar modes). There are a number of other
improvements that could be made (groupAlpha for translucent
materials, changing the octree settings, etc...)
P.S. You might also want to try smoothing the lighting normals
and using smoothbounce for the grassy sections in PP's
section (unless they're supposed to look jagged).
- Blazing King
- Private First Class
- Posts: 82
- Joined: Thu Mar 09, 2006 9:26 pm
- ^nightmare^
- Private First Class
- Posts: 1264
- Joined: Sun Feb 20, 2005 7:14 pm
- Location: Alabama
- Contact:
Im at a lost for words...
Great job
Great job
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm