heres a sample of one of my unreal mesh code thats "example.t3d"
Code: Select all
Begin PolyList
Begin Polygon
Origin +0.000000,+0.000000,+0.000000
Normal +0.000000,+0.014061,+0.999901
TextureU +1.000000,+0.000000,+0.000000
TextureV +0.000000,+1.000000,+0.000000
Vertex +64.000000,+0.000000,+47.203125
Vertex +0.000000,+64.000000,+47.062500
Vertex +0.000000,+0.000000,+47.203125
End Polygon
Begin Polygon
Origin +0.000000,+0.000000,+0.000000
Normal +0.019527,+0.005468,-0.999794
TextureU +1.000000,+0.000000,+0.000000
TextureV +0.000000,+1.000000,+0.000000
Vertex +0.000000,+64.000000,+47.062500
Vertex +64.000000,+0.000000,+47.203125
Vertex +64.000000,+64.000000,+47.257813
End Polygon
End PolyList
any posibilities?
if anyone doesnt know what unreal is hers the website www.unreal.com (i hink they broke it at the mo)