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Desktop Revision 1

Posted: Wed Apr 12, 2006 7:45 pm
by LouMan
Attached is Revision 1 of 'Desktop' and a few screenshots. It is up and running at louman.bzflag.bz:2805.

A few notes:

1) There are 34 textures for a grand total of 1.61 MB for the map; the initial join time may be delayed a bit, but should be relatively fast thereafter.

2) The map is best played/viewed with video set to 32 bits. See BZFLag menus as follows to change (if available for your video card): Options -> Display Settings -> Change Video Format.

3) If you jump on eraser(s) at a slow speed, it will bounce you to the top of the speaker(s).

4) The hot coffee and the burning cigarette will kill you if you touch them.

5) I will not be opening the map up to the rest of the room - gameplay will only be allowed on the desktop. To conserve mesh sizes (and thereby help keep video rate up), many of the objects in the room are one-sided.

6) The clock hands move accurately (as close as I could get them), but the clock does not reflect the real time of day.

7) The teleporters under the shelves will bring you up to first shelf. If you drive back in to the teleporter from there, it will take you to the second (highest) shelf.

8) There are 20 wings flags with a 20 jump count limit, the rest of the flags are normal good flags. There are no 'bad' flags in the map.

As the inevitable revisions roll in, I will update the attached map file. The map was only out for a day and we are already on Revision 1 ;)

Enjoy,

LouMan

Posted: Wed Apr 12, 2006 7:51 pm
by A Meteorite
I played there and - visually (and playability) - it was stunning! It's quite addictive when you have to get stuff done, heh. :)

Great job, LouMan!

P.S.: Even roaming outside the "desktop" is fun, it looks so real.

Posted: Wed Apr 12, 2006 8:02 pm
by Theme97
And everyone had fun hiding in the coffee cup. ;)

Whatever happened to the post-it? I thought there was a 13! :D

Posted: Wed Apr 12, 2006 8:04 pm
by joevano
Roaming is definately the best way to enjoy the detail. There are tons of cool visual features. But playing it is awsome too.

Posted: Wed Apr 12, 2006 8:08 pm
by Theme97
Seriously, Lou.

Add a LouMan that shoots lasers out of his eyes.
And uses the mouse, steamrolling every tank there.
And types "OWNED!", steamrolling even more tanks.
Then he plays music and all the tanks near the speakers explode.
Then he reaches for his wireless net box and yet more tanks die.
Then he drinks from his coffee cup and smokes a bit.
He reaches for a pencil and uses it to poke tanks randomly.
Woohoo, the ultimate map!

Posted: Wed Apr 12, 2006 8:11 pm
by Winny
Very nice, the only thing I can see is a problem is I kept getting stuck on the wires to the mouse and keyboard.

other then that, wonderful job, I have no idea how you do it

Posted: Wed Apr 12, 2006 10:24 pm
by the obvious trap
i some how, when playing, superlagged off of the desktop, and i was floating in air, on a different side of the room
i could still move, shoot, and jump, though
weird
i have a screenie if you wqanat

Posted: Wed Apr 12, 2006 10:26 pm
by tw1sted
the obvious trap wrote:i some how, when playing, superlagged off of the desktop, and i was floating in air, on a different side of the room
i could still move, shoot, and jump, though
weird
i have a screenie if you wqanat
i would love to see that

Posted: Wed Apr 12, 2006 10:38 pm
by DJ Atomica
HAHA TheMe97! (chnage your name to that) Anyway, great map! Maybe make the wings not have a "momentum" like movement and it would be perfect! Also, maybe you should make a drawer opened or two with stuff in it! That would be awesome!

Posted: Wed Apr 12, 2006 11:12 pm
by the obvious trap
ok, here ya go

Posted: Wed Apr 12, 2006 11:28 pm
by Theme97
NOOO!

I was venturing outside with the obvious trap until my whole team was genoed.

Posted: Thu Apr 13, 2006 10:24 am
by Scorch
Wow, louman you are definetly the best! how do you do it? If it's by hand you really are a devoted one, if not you are anyway. :) This is really amazing.

theme97, how did you get out? also i saw someone below the bed, that means they had to be at a negative height wich i just figured out.

Posted: Thu Apr 13, 2006 10:42 am
by Lan
Louman

I have played this map and it is awesome!! Feel free to add a screenshot to the Wikipedia page with a caption to show off how complex BZFlag maps can be.

Nonetheless, an awesome map and thank you for the time and effort to make it! I appreciate your work very much and is iconic of how nice maps can be!

Posted: Fri Apr 14, 2006 6:08 pm
by Theme97
Scorch wrote:theme97, how did you get out?
I did what the obvious trap did, uber-lag out.

Posted: Fri Apr 14, 2006 7:09 pm
by mc hambone
I ventured there yesterday, and I was completely overwhelmed with the whole experience. Especially in observer mode, watching all the itty bitty tanks shoot at each other on the computer desk. The quality of the 3-D models is outstanding, and I can tell you put in a lot of work. Is this what you do for a living? If not, it should be. Do you contribute to the artwork in BZFlag itself? If not, you should. Keep up the good work, louman.