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BZFlag beta build 2.0.5b7

Posted: Wed Mar 29, 2006 9:12 pm
by JeffM
Today we have 2.0.5b7.

Windows Installer
http://my.bzflag.org/builds/2.0.x/bzflag-2.0.5b7.exe
(requires DirectX 7+)

All current builds for 2.0.x will always be at http://my.bzflag.org/builds/2.0.x/

Linux and mac folk can, as always, build from sources;
http://cvs.sourceforge.net/viewcvs.py/bzflag/ or
anonymous cvs; see http://sourceforge.net/cvs/?group_id=3248 to download, and read the README for build instructions. 2.0.5 builds come from the v2_0branch tag; use -R v2_0branch.

Please report any issues you have with this build, even if you think we already know about them!

there isn't much diference in this one, it is just a test of some streamlines to the build and install process. As well as some new art.

Thanks for your feedback.

Posted: Wed Mar 29, 2006 9:13 pm
by tw1sted
wahooooooo again a step closer to .6\

takes a good 10-20 minutes to download

Posted: Thu Mar 30, 2006 3:36 am
by bzflaginator
Wow this does take quite a bit to download/

:oops:

Posted: Thu Mar 30, 2006 3:44 am
by ^nightmare^
Being discussed here: http://my.bzflag.org/bb/viewtopic.php?t=7411
Jeff already said he is working on an easier way for win.

Posted: Thu Mar 30, 2006 1:52 pm
by The Gecko
Er, noob question.

I'm a mac user, so how do I compile the source code? I have Xcode, but I can't figure out how to use it (or at least I don't have the time to figure it out). Any help would be appreciated. :wink:

Posted: Thu Mar 30, 2006 3:14 pm
by smartkid
I dont see much difference from the last one... If these are betas you should have them replace or upgrade the last beta if one exists, so I dont have 4 different BZFlags nstalled

but hey at least the red tanklooks good

Posted: Thu Mar 30, 2006 3:24 pm
by Spazzy McGee
betas are generally for testing not for playing. you should use the stable for that. i'm not going to bother compiling this one - i'm just gonna wait for the stable binary of 2.0.6

Posted: Thu Mar 30, 2006 3:29 pm
by smartkid
true, but being the geek i am ill play with it its called "beta testing" and thats what betas are for

Posted: Thu Mar 30, 2006 4:52 pm
by JeffM
the downloads here share bandwith with the fourms and the secretplace server. It's donated bandwith.. it is what we have. so please stop complaining that it "takes too long to download" there is nothing we can do about it. You can help by donating money so we can give a faster server. Otherwise, this is it. If you don't want to wait then don't donload it. The final releases will be hosted on SourceForge and be faster.

[WAR]TITAN
aperantly mac users can't read
Linux and mac folk can, as always, build from sources;
http://cvs.sourceforge.net/viewcvs.py/bzflag/ or
anonymous cvs; see http://sourceforge.net/cvs/?group_id=3248 to download, and read the README for build instructions. 2.0.5 builds come from the v2_0branch tag; use -R v2_0branch.
smartkid
you also seem to have literacy problems
there isn't much diference in this one, it is just a test of some streamlines to the build and install process. As well as some new art.

Posted: Thu Mar 30, 2006 5:49 pm
by The Gecko
Sorry, my bad.
Thanks anyway.
JeffM2501 wrote:[WAR]TITAN
aperantly mac users can't read
Things might be more apparent if windows users could spell...

I'm teasing. :wink:

Posted: Thu Mar 30, 2006 6:58 pm
by huw
Thanks for the update.

/me goes to update nightlys.

I need to redownload NSIS so I can test the new install. Does NSIS need any manual input or can I just run the script?

Posted: Thu Mar 30, 2006 7:04 pm
by JeffM
you have to copy the needed DLLs to the bzflag root dir before you run it. and build the plugins.

you should note that the VC8 build is not set up to use GLEW but the installer expects it.

Posted: Thu Mar 30, 2006 7:23 pm
by huw
JeffM2501 wrote: you should note that the VC8 build is not set up to use GLEW but the installer expects it.
I'll stick with my custom innodb scripts then :wink:

Posted: Thu Mar 30, 2006 8:30 pm
by JeffM
all your doing difent is P3 optimisations. I don't think that gets anyone anything big.

2.0.6 will be released soon.

Posted: Thu Mar 30, 2006 8:41 pm
by Scorch
Isn't the v2_0branch for current 2.0 builds compatible with stable release? Also, how do you download from the http://cvs.sourceforge.net/viewcvs.py/bzflag/ ?

Posted: Thu Mar 30, 2006 8:46 pm
by JeffM
yes 2_0branch is compatable with all 2.0.x versions. hence the name 2.0.5b

you don't download from the web respoitory. you use the other link that has instructions on how to use cvs http://sourceforge.net/cvs/?group_id=3248 and get the current source.

Posted: Fri Mar 31, 2006 11:31 am
by mistake
JeffM2501 wrote:all your doing difent is P3 optimisations. I don't think that gets anyone anything big.
Mh, when I use stable versions from SF i get a fps of about 140ms, when i compile it myself with all optimizations, i get a fps of upto 220ms.

Not that my eye is fast enough to see the difference, it does seem to bring something.

mistake

Posted: Sat Apr 01, 2006 12:52 am
by Goodbye2U
:shock: Wow, that's some FPS! My computer won't go that fast.

Posted: Sat Apr 01, 2006 12:59 am
by Saturos
I am glad when I reach 30. :D

Posted: Sat Apr 01, 2006 2:24 pm
by Scorch
Oh great! Now it hard-crashes my machine again! but sometimes it doesnt kill the whole thing and just shuts out and on the terminal it says Bus Error.

Posted: Sun Apr 09, 2006 6:59 pm
by QuantumBeep
Windows Binary mirror by anonymous FTP:

ftp://216.55.160.43/pub/binaries/bzflag-2.0.5b7.exe