Eh... stumped.
Eh... stumped.
so I've made this single unit for a pattern-based map I'm making... testing it out... and I get stuck, like with the normal/2.0 object conflict issue. Thing is, both objects are 2.0 objects! and the kicker is, this is using replicated units, and of three, only one seems to have this problem. o_O
If anyone has a minute, please test and confirm the problem (drive around on the thing in the middle and see what happens), and provide a suggestion on how to fix this if you can think of one...
If anyone has a minute, please test and confirm the problem (drive around on the thing in the middle and see what happens), and provide a suggestion on how to fix this if you can think of one...
- Attachments
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- omgwtfbbqpit.bzw
- barely-started map
- (1.37 KiB) Downloaded 234 times
Optimism is just a milder alternative to denial.
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
argh, this is the dodgy meshbox problem. I get this all the time, as my maps are almost entirely meshboxes and arcs. it was a serious problem in my collab corner.
so far i havn't found any solution to it. prehaps somebody could shed some light? i always end up having to change the map totally.
and another thing - it seems to happen totally randomly. I have tried as many ways as i can think of to induce the proble, and it only seems to happen when i don't want it to.
so far i havn't found any solution to it. prehaps somebody could shed some light? i always end up having to change the map totally.
and another thing - it seems to happen totally randomly. I have tried as many ways as i can think of to induce the proble, and it only seems to happen when i don't want it to.
"Life is what happens to you while you're busy making other plans." - John Lennon
Okay, I think I've finally figuring out some conditions under which this glitch happens. It seems to have something to do with grouping and spin transformations.
I can't pin it down exactly, but it looks like this glitch occurs between objects that are of different "levels" of grouping and have gone through different numbers of spin transformations.
Does this ring a bell or bring out a pattern for anyone?
I can't pin it down exactly, but it looks like this glitch occurs between objects that are of different "levels" of grouping and have gone through different numbers of spin transformations.
Does this ring a bell or bring out a pattern for anyone?
Optimism is just a milder alternative to denial.
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
- ClayOgre
- Private First Class
- Posts: 227
- Joined: Mon Apr 18, 2005 3:17 am
- Location: Southern Indiana (originally from Alaska)
I did something in my collab corner...but I dunno if I really fixed it or not. I left a small gap between the two objects, like .01 or something. I had no trouble, but somebody who was texting the map for me said they did. It was hard to tell, since one of the objects had two linear physics drivers.
Respectfully,
I Beg to Remain,
Cordially Yours,
Regards....
I Beg to Remain,
Cordially Yours,
Regards....