Page 1 of 3

2.0.6 Preview

Posted: Thu Mar 09, 2006 5:15 am
by trepan

Posted: Thu Mar 09, 2006 9:28 am
by joevano
You are a graphics master programmer, Trepan... those look awsome...

Posted: Thu Mar 09, 2006 9:44 am
by Teppic
Can I confirm what I think I'm looking at for each image please?

1) General overview, but I'm thinking normal and specular mapping

2) Pretty particle systems

3) normal and specular mapping

4) new standard textures

5) not quite sure, perhaps some reflection or env mapping?

6) combined textures

7) nicer shadows

8 ) pretty new shot

9) vertex colouring and alpha (possibly per vertex for alpha)

Whatever they are, It's gonna take time to code into the blender importer sigh

Posted: Thu Mar 09, 2006 1:08 pm
by Winny
those look cool, with the reflections and all.

PS:

for me these 3 links are "forbidden"

http://trepan.bzflag.bz/noshow/threshshadows.jpg
http://trepan.bzflag.bz/noshow/prelimShot.jpg
http://trepan.bzflag.bz/noshow/colorBox.jpg (not textured)


EDIT: nvm they work, they didn't work last time for some reason.

Posted: Thu Mar 09, 2006 2:44 pm
by Saturos
Amazing... definately too amazing for my laptop. You can turn these things off, right? To make it look like 2.0.4 and to have the same hardware-requirements like 2.0.4?

Posted: Thu Mar 09, 2006 2:46 pm
by Winny
PS: when is 2.0.6 due out for realease?

Posted: Thu Mar 09, 2006 6:06 pm
by ducatiwannabe
Yeah, these are really neat, but my computer might be kinda choppy on some of them. Are they turn-off-able? :P

I don't think 2.0.6 will be out soon, but I could be wrong.

Posted: Thu Mar 09, 2006 6:31 pm
by joevano
ducatiwannabe wrote:I don't think 2.0.6 will be out soon, but I could be wrong.
From what I've heard (and it was only a comment or two) it won't be that long, but I could be wrong. :P

Posted: Thu Mar 09, 2006 6:34 pm
by Winny
I would assume, becuase they posted this, it will be out within the next few weeks, give or take about 1 week.

Posted: Thu Mar 09, 2006 7:31 pm
by Links 2004
I well that have PLS PLS PLS PLS PSL!!!!!!!!!!!!°°°°°°°°°°°°°°°°°

the shots are coooooool!!!!

pls upload a beta 2.0.5b6 ore release 2.0.6 PSL PLS PLS PLS PLS PLS PLS PLS PLS PLS PLS PLS PLS

Posted: Thu Mar 09, 2006 8:15 pm
by Winny
are these additions in the cvs ?

Posted: Thu Mar 09, 2006 8:49 pm
by Saturos
The ToDo-list for the next release (which is 2.0.6) is very short. So I would expect the same as Win xp.
>> http://cvs.sourceforge.net/viewcvs.py/b ... O?rev=HEAD

Posted: Thu Mar 09, 2006 8:57 pm
by LouMan
Just when I thought I had it figured, trepan improves the graphics. :wink:

Very nice trepan - can't wait to start playing with it. Any chance of getting a few example map files to examine before the release hits?

Posted: Thu Mar 09, 2006 8:58 pm
by Winny
o man, I feel I really kick *** map coming!

Posted: Thu Mar 09, 2006 8:59 pm
by Soraya
i can't wait!! omg! it looks so cool! i love the bullets!! :shock: :twisted:

Posted: Thu Mar 09, 2006 9:01 pm
by trepan
Most of my new code has not been committed to CVS.
When it is committed, it will be going into v2_0branch,
not HEAD (unless my harddrive crashes and it never
gets committed ;)

Posted: Thu Mar 09, 2006 9:29 pm
by joevano
Here... let me buy you a NAS for backups... :P

Posted: Thu Mar 09, 2006 10:13 pm
by Sir Lance-A-Lot
Awsome!

I won't be making maps with the new things anytime soon :lol-old:

Posted: Thu Mar 09, 2006 10:25 pm
by A Meteorite
:shock:

I saw two of those screenshots on IRC yesterday, but not the others. I love it! Man... I can't wait until that's in CVS...

Posted: Thu Mar 09, 2006 10:49 pm
by Tanner
Those bullets look dangerous now... I must learn not to be hit by them....

Not to go off topic, but is anything going to happen to the Sun?

-Tanner

Posted: Thu Mar 09, 2006 11:06 pm
by trepan
The Sun is now optional. I've also added map lights.

Posted: Thu Mar 09, 2006 11:09 pm
by Tanner
trepan wrote:The Sun is now optional. I've also added map lights.
Ooo.... Cool.

-Tanner

Posted: Thu Mar 09, 2006 11:18 pm
by L4m3r
Dammit trepan, do I have to go buy a new video card now? :p

:shock:

Amazing. Great work.

Posted: Thu Mar 09, 2006 11:18 pm
by the obvious trap
wheeow those look awesome
now the bullets dont looks like strange rubber balls anymore!

Posted: Thu Mar 09, 2006 11:39 pm
by Winny
I think im going to have to get a new video card or watch a slideshow :P