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Spawning

Posted: Sat Feb 25, 2006 12:58 am
by huw
How does the server decide where the client spawns?

Earlier almost the whole of the opposition spawned in front of me which leads me to believe it isn't that random

Posted: Sat Feb 25, 2006 1:44 am
by Tanner
I feel like it spawns you near a teammate part of the time.

-Tanner

Posted: Sat Feb 25, 2006 2:04 am
by dango
unless zones are defined, the server generates random spawn zones

Posted: Sat Feb 25, 2006 2:22 am
by DTRemenak
See SpawnPosition.cxx in src/bzfs.

Posted: Sat Feb 25, 2006 2:46 am
by temporal distraction
Glad you see you guys have some fun.:o

Code: Select all

DEBUG1("Warning: getSpawnLocation ran out of time, just dropping the sucker in\n");

Posted: Sat Feb 25, 2006 1:34 pm
by Scorch
I got that a lot temporal when i had a map with only about 3 tank spaces to land in, it would drop me from the wall height (which was like 10000). Teammates usually spawn together.

Posted: Sat Feb 25, 2006 4:35 pm
by huw
If teammates usually spawn together that would explain it.

Thanks ;)