Gamma Quadrant
- LouMan
- Chief Sgt. of Cartography
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Gamma Quadrant
New map release: Gamma Quadrant. It is a sort of combination of Babylon IV, Twin Peaks and Island Hopping. It should be up and running at louman.bzflag.bz:2808 (thx Thumper!)
UPDATE 2/16/06 ---------------------------------
Attached is a Revision 1 of Gamma Quadrant.
Changes are as follows:
1- Changed the upper limit of the map (2000 meters, instead of 1000 meters).
2- Added force field over laser platform to protect laser shooters. The easiest way to take out a laser shooter will be to use one of the shockwaves located on platform below them.
3- Extended the range of the shockwave weapon (250).
4- Added shockwave shot limit of 5 to prevent camping under force field.
5- Added singular GM to top level of large platforms with a shot limit of 5. Range is not great, but this should add an interesting twist to gameplay.
6- Added circular energy thingy under the small platforms (same as large platforms).
7- Added multiple invisible barriers to try and keep players in the playing area. Not sure why some can get through (jitter?).
8- Brightened Saturn a little; there were some complaints of it being too dark.
9- Set _wingsJumpCount to 1000000. I hope that this is enough
10- Set _coldetDepth to 8. This seems to improve fps by about 25%.
I have tried to remedy the lines through the galaxies and nebula for those running 16 bit video, but I have had no success so far. I have a feeling that it is related to the size of the map, but I am not positive. For those that are having trouble with the lines, I would recommend changing video format to 32 bit (Options -> Display Settings -> Change Video Format -> ***x*** @ ** Hz 32 bits).
UPDATE 2/16/06 ---------------------------------
Attached is a Revision 1 of Gamma Quadrant.
Changes are as follows:
1- Changed the upper limit of the map (2000 meters, instead of 1000 meters).
2- Added force field over laser platform to protect laser shooters. The easiest way to take out a laser shooter will be to use one of the shockwaves located on platform below them.
3- Extended the range of the shockwave weapon (250).
4- Added shockwave shot limit of 5 to prevent camping under force field.
5- Added singular GM to top level of large platforms with a shot limit of 5. Range is not great, but this should add an interesting twist to gameplay.
6- Added circular energy thingy under the small platforms (same as large platforms).
7- Added multiple invisible barriers to try and keep players in the playing area. Not sure why some can get through (jitter?).
8- Brightened Saturn a little; there were some complaints of it being too dark.
9- Set _wingsJumpCount to 1000000. I hope that this is enough
10- Set _coldetDepth to 8. This seems to improve fps by about 25%.
I have tried to remedy the lines through the galaxies and nebula for those running 16 bit video, but I have had no success so far. I have a feeling that it is related to the size of the map, but I am not positive. For those that are having trouble with the lines, I would recommend changing video format to 32 bit (Options -> Display Settings -> Change Video Format -> ***x*** @ ** Hz 32 bits).
- Attachments
-
- GammaQuadrantR1.zip
- Gamma Quadrant Revision 1
- (72.99 KiB) Downloaded 191 times
-
- GammaQuadrant1.jpg
- Screenshot 1
- (47.74 KiB) Downloaded 167 times
-
- GammaQuadrant2.jpg
- Screenshot2
- (47.88 KiB) Downloaded 176 times
Last edited by LouMan on Thu Feb 16, 2006 8:42 pm, edited 1 time in total.
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wow looks awsome!
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