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iBZEdit r82 Major fixes...

Posted: Mon Jan 30, 2006 10:54 pm
by BinarySpike
I just found out my latest iBZEdit (with the camera change) was old.
it was using old code that I later changed without releasing.

I just fixed it and you can download a super stable iBZEdit now.
http://binary.macintoshdevelopers.net/iBZEdit.dmg


Don't forget to checkout the forums.
http://ibzedit.forumsplace.com/

Posted: Mon Jan 30, 2006 11:47 pm
by Spazzy McGee
ah yes. the camera is 100000 times better now. this can actually be usable as a mapmaking tool now :P

one major thing from me:

buildings need to be more defined in the camera view - in a complex map you can't always tell what goes where - it just looks like matte orange. prehaps make them always have the black 'selected' frame, and make selected actually change the color of the block to say, blue. just a thought.

but anywho - good work binary & MACnus

Posted: Mon Jan 30, 2006 11:51 pm
by Guest
Looks good. Can you not drag objects around in BZEdit?
I can't see how to do it in iBZEdit. :?

Posted: Tue Jan 31, 2006 7:19 pm
by The Knights Who Say Ni
CannonBallGuy wrote:Can you not drag objects around in BZEdit?:?
yer you can its one of the buttons at the top

Posted: Wed Feb 01, 2006 2:31 am
by BinarySpike
Spazzy wrote: buildings need to be more defined in the camera view - in a complex map you can't always tell what goes where - it just looks like matte orange. prehaps make them always have the black 'selected' frame, and make selected actually change the color of the block to say, blue. just a thought.
Technically the green and blue are equal while the red is more.
(meaning it's more pink than orange)

But when I get lighting and texturing done it will look good.
(my todo list has texturing then lighting then tele's)

It looks matte because there is no lighting. :lol:
I will have lighting up after texturing...

CBG wrote:Looks good. Can you not drag objects around in BZEdit?
I can't see how to do it in iBZEdit.
You will never be able to just click on an item and drag it.
(although later on you might... I'm thinking of making "easy views" that you can click on and be able to do stuff in that you can't in director view (just like some 3D programs))

When I put the tele's in I will put a cntrl-click link selector (so if you have many tele's then you won't have to name them so you can define between them in the parameter window)


Oh, and remember I put the revision number so if you want to get the source just AIM me and I'll give you the SVN info so you can checkout the source code.

Also, a bug...
If you open advanced maps (like with a ton of non-supported objects) you will screw iBZEdit up alot.
(I tryed opening an old two castle Viper map I downloaded)

We will make iBZEdit play nicer with map files when the three neeeeeeded objects are done.
(tele's (includes links), arcs and cones)

Anyway, thanks for the feedback.
It would be awesome to see some screenies I could show of iBZEdit on the iBZEdit forums.
(last screenie was r31 and were on r83)

Posted: Mon Feb 13, 2006 7:51 pm
by imsome
is there a windows version?

Posted: Mon Feb 13, 2006 9:00 pm
by JeffM
iBZEdit is a mac only editor project.

Posted: Mon Feb 13, 2006 9:34 pm
by Spazzy McGee
and if your on windows just use the original BZEdit.

Posted: Mon Feb 13, 2006 9:38 pm
by JeffM
or blender with the bzw plugin

Posted: Mon Feb 13, 2006 10:27 pm
by RPG
or Wings3D

Posted: Tue Feb 14, 2006 3:39 am
by BinarySpike
Or pirate the new Mac os X intel and then get the latest version of xCode and compile it under universal binary. :twisted:

Posted: Tue Feb 14, 2006 4:07 am
by A Meteorite
BinarySpike wrote:Or pirate the new Mac os X intel and then get the latest version of xCode and compile it under universal binary. :twisted:
Actually, OS 10.4 users can compile universal binaries, IIRC.

Posted: Tue Feb 14, 2006 4:40 am
by JohnDeere
Or get gameSpaceLight from Caligari and contact AlliedArmour for the X to BZW convertor, and then use Notepad.

Much the best way.

Posted: Tue Feb 14, 2006 6:48 am
by JeffM
actualy the blender system will be better then other modelers since it will handle all the bzflag native objects, not just meshes. That makes it a full map editor.

Posted: Wed Feb 15, 2006 4:11 am
by BinarySpike
JeffM2501 wrote:actualy the blender system will be better then other modelers since it will handle all the bzflag native objects, not just meshes. That makes it a full map editor.
yeah I was thinking of that... but my stupid 8MB VRAM can't handle blender... I would have to goto my other computer. :evil:

A Meteorite wrote:Actually, OS 10.4 users can compile universal binaries, IIRC.
Yep, I knew that. I was just following the posting trend...