post-2.0.4 addition
post-2.0.4 addition
A foggy day in LouMan's Metropolis.
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- Saturos
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Wow. I am stunned!
Great work.
Edit: Now we have fog, rain, snow, sunshine + day and night. IF it would be possible to change the weather in realtime without restarting the server, somebody could write a plugin which grabs the actual weather of the server-location from weather.com and synchronizes the server-weather with it. *dreaming*
Great work.
Edit: Now we have fog, rain, snow, sunshine + day and night. IF it would be possible to change the weather in realtime without restarting the server, somebody could write a plugin which grabs the actual weather of the server-location from weather.com and synchronizes the server-weather with it. *dreaming*
Saturos ([phagozytose] : www.phago.de)
Saturos:
Fog, rain, snow, sunshine, day, and night...
these are all controlled by BZDB variables.
Bzadmin can set the values remotely from
a script without having to restart the server,
or you could use a server plugin.
NOTE:
Like the mirror and rain, this feature was
setup so that it can be disabled client-side.
Fog, rain, snow, sunshine, day, and night...
these are all controlled by BZDB variables.
Bzadmin can set the values remotely from
a script without having to restart the server,
or you could use a server plugin.
NOTE:
Like the mirror and rain, this feature was
setup so that it can be disabled client-side.
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cool, i didnt think they would actually add this!
Awsome screeny though.
Awsome screeny though.
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- A Meteorite
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Wow! This stuff is just amazing!
Is this in 2.0.4 or just in the latest CVS (2.0.5)? I can't beleive this wasn't added to 2.0.4 if so.
Is this in 2.0.4 or just in the latest CVS (2.0.5)? I can't beleive this wasn't added to 2.0.4 if so.
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
- A Meteorite
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So what's the exact control?
/set _skyColor fog
/set _skyColor fog
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
ToughShooter
volumetric fog is not as simple and won't work on all video cards ( it needs shaders usualy ). So that may be something that takes a while.
What trepan has done is extend the basic GL fog system we use for teleporter bluring and made it a map option. But it is still distance based fog.
volumetric fog is not as simple and won't work on all video cards ( it needs shaders usualy ). So that may be something that takes a while.
What trepan has done is extend the basic GL fog system we use for teleporter bluring and made it a map option. But it is still distance based fog.
JeffM
What I've done is expose the raw OpenGL commands
through the use of BZDB variables (in-game configurable,
unlike map objects). That, and fix that which broke by
doing so (I have another update for fake ground lights
coming...)
At the bottom is the glFog man page. Everything except
GL_FOG_INDEX is available to you (bzflag doesn't use
indexed coloring mode, thankfully). The GL_FOG_COLOR
can used named colors like the other BZDB coloring vars.
Vars
_fogMode (none, linear, exp, exp2)
_fogDensity
_fogStart
_fogEnd
_fogColor
Note If _fogMode is set to anything but the four
strings listed above, it defaults to the 'exp' state.
http://www.opengl.org/documentation/spe ... l/fog.html
through the use of BZDB variables (in-game configurable,
unlike map objects). That, and fix that which broke by
doing so (I have another update for fake ground lights
coming...)
At the bottom is the glFog man page. Everything except
GL_FOG_INDEX is available to you (bzflag doesn't use
indexed coloring mode, thankfully). The GL_FOG_COLOR
can used named colors like the other BZDB coloring vars.
Vars
_fogMode (none, linear, exp, exp2)
_fogDensity
_fogStart
_fogEnd
_fogColor
Note If _fogMode is set to anything but the four
strings listed above, it defaults to the 'exp' state.
http://www.opengl.org/documentation/spe ... l/fog.html
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thanks for posting that, but could you post some examples? like the ones that are in the louman map.
-thanks
-thanks
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- ^nightmare^
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nope, i canttrepan wrote:can you not type '/set' and read them yourself?
(p.s. with CVS clients, you can type '/set fog*' and
it will only show you those vars that match).
bzflag wont work for me. But im still making maps. so eh... can somebody post some examples
-thanks
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- I_Died_Once
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Me, L4m3r, Holey, Delusion, Quantum, wes, and Phalanx smoked out on Planet MoFo. They all had to go, so me and Hulk Hogan had it out in the smokescreen.
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- I_Died_Once
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Shhhh... he's waaaay over there....
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- I_Died_Once
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Ah ha. That fool thinks he's tricky...
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