Epsilon CTF

User made maps to use on servers.
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elem3nt
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Epsilon CTF

Post by elem3nt »

Here's a CTF map that's basically the results of my efforts to learn BzEdit. For 4 teams; practically symmetrical. I tried to give the player multiple options on paths to take while capturing a flag.

I haven't tested any particular configs with this yet. It's my first map, so there are no 2.0 features.

Questions? Comments? Suggestions?
Attachments
screen2.jpg
A base
(205.65 KiB) Downloaded 94 times
Untitled-1 copy.jpg
Overview of the map
(210.89 KiB) Downloaded 103 times
Epsilon CTF.bzw
The world file
(30.76 KiB) Downloaded 181 times
Image
Guest

Post by Guest »

Great for a first map!
In the 2nd screeny, some of the pyramids seem to have different textures..?
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elem3nt
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Post by elem3nt »

That's from BzEdit. It denotes the drivethrough/shootthrough properties. So a pyramid that you can drive through bu not shoot through will have a different texture from the ones that you can drive through AND shoot through, and regular pyramids will have the normal texture. So they all appear in-game the same, it's just BzEdit's way of providing visual clues to the properties of the pyramid.
Image
Guest

Post by Guest »

Oh... Well - it still looks a great map. :roll:
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Brennen The Great
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Post by Brennen The Great »

Its not his first map, its his first map on Bzedit, but it still is a kick ass map!!! i cant wait to see this hosted.
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^nightmare^
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Post by ^nightmare^ »

wow! great job Elem3nt
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
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BinarySpike
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Post by BinarySpike »

:o
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Brennen The Great
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Post by Brennen The Great »

BinarySpike wrote::o
This can be considered spam :P
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dartman
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Post by dartman »

Awesone map!
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