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Metropolis

Posted: Fri Jul 15, 2005 11:51 pm
by LouMan
Attached is Revision 1.3 of Metropolis. Fixed a few more bugs and seems to be running ok now. The darkness problem 'should' be fixed. I cannot replicate any such issue and everything looks ok to me now.

Posted: Sat Jul 16, 2005 4:42 pm
by dartman
Yeah, metropolis is one of my faves, Loman. If only I could download textures...

Posted: Sat Jul 16, 2005 10:02 pm
by TD-Linux
Just played this one for the first time today. Here is a completely unoriginal phrase to describe your efforts: Great job, LouMan!

This map has no bugs at all. I sat down in the sewer, pretending to be the green sewer monster and being killed by all the other tanks. :P

One thing: Your antenna is really messed up, the antenna tower kills you and not the antenna. You really should learn about antenna isolation. Your antenna won't transmit at all, as it is grounded from being connected to the tower.

Is the antenna a ham repeater? Cell tower? Microwave ISP? Radio broadcasting tower? Whatever it is, it must be 100+ KW to kill a tank.

Posted: Sun Jul 17, 2005 1:00 am
by ducatiwannabe
It's still dark...at least at louman.bzflag.bz. The sewers are as dark as ever.

Posted: Sun Jul 17, 2005 5:11 am
by LouMan
The antenna tower is electrically isolated by invisible transdimensional ceramic insulators and is entirely conductive due to the nature of it's broadcast spectrum. The antennas are actually used for mind control and the frequency that they transmit is in the ULF band, requiring very tall superconductive, supercooled transmission towers. Without going into too much detail regarding the ultra-secret transmission technology, the electroniceribellumigraphic emissions excite the microneurocapacitive elements in the frontal lobe of adrenaline enhanced tank operators, causing temporary disorientation and a desire to destroy everything in their immediate surroundings. This is especially true for those tank operators using shockwave, as the frequencies used by the mind-controlling transmission towers nearly match the phase of the shockwave's spectrum. The combination of frequencies creates an exponential increase in EMF immediately surrounding the shockwave armed tanks. This incredible amount of ULF EMF creates a huge degree of panic for tank operators in the immediate vicinity of the shockwave armed tank, causing an incredible urge to drive in the opposite direction as quickly as possible.

Posted: Sun Jul 17, 2005 7:41 pm
by TD-Linux
Ahh, so that's why I always run toward shockwave armed tanks on other maps?

Interesting how the mind control passes all the way from your computer to the Internet, into my cable modem, passes through my firewall unharmed, travels via Ethernet to my computer, is passed to the WLAN card, is emitted from the 802.11g card's two loop antennas imbedded in the laptop screen, and is recieved in my head. Can you PM me a basic block diagram of your technology, please?

Metropolis Revision 1.5

Posted: Fri Jul 22, 2005 12:13 am
by LouMan
Attached is latest revision that remedies the darkness in the sewers some players complained about.

Posted: Fri Jul 22, 2005 12:54 am
by AlliedArmour
Thanks! This is now Great. Really nice work LouMan. You must have done a lot of work on it!

PS: Darkness All Gone :D

Posted: Fri Jul 22, 2005 1:55 am
by dartman
And don't forget....cars. :D

Posted: Fri Jul 22, 2005 2:12 am
by AlliedArmour
Cars? :roll:

Posted: Fri Jul 22, 2005 4:04 am
by BIYA
Lou said he would look into it :).... But right now im trying to get everything right for just this occasion. Might make 2 different models if he wants me to. He is more than capable to make his own.

Posted: Fri Jul 22, 2005 4:15 am
by AlliedArmour
Sounds nice. This'll be an interesting map when he(and maybe you :) ) are done.

Posted: Fri Jul 22, 2005 7:21 pm
by dartman
^You mean a very interesting map. It already rocks. :)

Posted: Fri Jul 22, 2005 9:06 pm
by AlliedArmour
That's true. In which case you're right a Very Interesting map. Keep it up LouMan.

Posted: Fri Jul 22, 2005 9:15 pm
by RPG
Can you make one of teh cars a Mitsubishi Lancer Evolution VIII?

Posted: Fri Jul 22, 2005 9:51 pm
by dartman
No. A Model T. :P OLD SCHOOL CITY!

Posted: Sat Jul 23, 2005 12:07 am
by AlliedArmour
If you want a car - here's a pretty modern one.

Posted: Sat Jul 23, 2005 12:10 am
by trepan
AlliedArmour:
Looks like you've got skills. Polycount? Modeller?

Posted: Sat Jul 23, 2005 12:16 am
by dartman
Whoa. That look's better than BIYA's! His are good, but your's is definitely better. Looks more realistic. :)

Posted: Sat Jul 23, 2005 2:19 am
by AlliedArmour
I'm sorry for taking all that incorrect praise! :lol-old: It's from Amazing 3D. 9907 Faces. I used Wings to convert it, Notepad to rotate it. I don't like Wings and use Caligari gameSpace Light for my models. I haven't any done at the moment, but am working on some.


I can give the BZW if you want it

Posted: Sat Jul 23, 2005 2:38 am
by dartman
Oh. Okay.

BIYA pwns j00! :twisted:

Posted: Sat Jul 23, 2005 2:39 am
by AlliedArmour
I'm afraid I don't understand. :(

Posted: Sat Jul 23, 2005 2:41 am
by dartman
Translation:

BIYA owns you! :twisted:

Posted: Sat Jul 23, 2005 2:43 am
by AlliedArmour
Oh. Well - I could build a car if you want(but it wouldn't be as good as the one I've already shown). Or - show you a pic of a WW2 Bomber i'm making. Please don't have me taken to jail for robbery. :cry:

Posted: Sat Jul 23, 2005 2:50 am
by dartman
Oh man...YOU HORRIBLE, DIRTY LAW-BREAKER!! DO YOU KNOW HOW MANY PEOPLE YOU KILLED BY SHOWING THAT PIC?!?!??! You evil, evil, person...