Page 2 of 2

Posted: Tue Apr 12, 2005 5:48 pm
by BinarySpike
I was able to install wxpython manually...
I'll find where I saw a 10.3 install and show you that if you
can't find it in the PackageManager.
(if all else fails I'll show you how to do it manually)

Posted: Tue Apr 12, 2005 5:54 pm
by Guest
pythong.org/packman wrote: MacOSX 10.3, Apple-installed Python 2.3, PackMan version 0.3. If you have installed MacPython in /Library on 10.3, such as when building from source, this database will not work for you, use the 10.2 database (below).

MacOSX 10.3, Apple-installed Python 2.3, PackMan version 0.3 (experimental database by Jack).


MacOSX 10.2.8, MacPython 2.3, PackMan version 0.3. The packages in this database will probably work with older versions of MacOSX 10.2, but this has not been tested.

MacOSX 10.2.6, MacPython 2.3, PackMan version 0.3 (experimental database by Jack).
http://undefined.org/python/pimp/darwin ... tosh.plist. This is a large collection of packages compiled and built by Bob Ippolito. There is an accompanying page of descriptions available.
Thats what is on the site, I have tried the top two of those in bold(The two 10.3 ones) I have Not tried the others in italics.

I also seem to have a download of wxpython if that helps...?

*

Posted: Wed Apr 13, 2005 4:08 am
by BinarySpike
I couldn't find wxpython in the Package Manager. That might be it.
I also seem to have a download of wxpython if that helps...?


So to simply put it; it's not wxpython, and you have everything.

Ok, then try numarray.
(if that doesn't work then I don't think pyBZEdit works on macintosh...)

I'm running 10.2.8, which doesn't have all the support for python that it should.

Your running 10.3.8, which "should" have the support.
If you can't get it running then.... I guess us mac dudes can do it with text.

but hey, look on the bright side;
we don't have to wait on people for support for new versions of BZFlag.

Posted: Wed Apr 13, 2005 3:41 pm
by Guest
I have a download, but it's not installed and I have no idea what to do with it...
And whats Numarray? :cry: :( :? :oops:

Posted: Wed Apr 13, 2005 4:52 pm
by BinarySpike
It's made by the people that made Numeric.

Did you download a package (off of the macpython site),
or did you download wxpython though the makers site???

Posted: Wed Apr 13, 2005 5:04 pm
by Guest
I can't remember but I think it was probably from the makers site...

Do I need numarray?

Posted: Wed Apr 13, 2005 6:20 pm
by BinarySpike
Try getting numarray from the package. (if you can).

Yes, you need, wxpython, it should be in the second package link FOR PANTHER.
(not Jack's experemintel package)

wxpython should be at the bottom of the PackageManager list.

If you can't find in the second package one then I'll "remember" how to install it....
(because I did it from the makers website)

Posted: Wed Apr 13, 2005 6:35 pm
by Guest
??

Please give me the link. :) Thanks! :D

Posted: Thu Apr 14, 2005 5:19 pm
by BinarySpike
Ok, I was wrong... :evil:

It is Jack's experimental link...
http://www.python.org/packman/version-0 ... tosh.plist

The only problem is it's commented out.
So hit the "show hidden" check box to show wxpython at the bottom.
(if that doesn't work then you have to install wxpython manualy)

Struck Upon Gold

Posted: Sat Jun 18, 2005 7:44 pm
by Spazzy McGee
I have discovered the ultimate form of map design ---

Lego!!!!!!

I found my old lego set yesterday and thought of building a map with it - using the little bumps on the board as the coordinates on the bzw graph.

I built a near-perfect version of hepcat overlord. the only trouble is pyramids.

Goodbuy programming bzedit for mac. hello 'supreme lego world authoring tool.....'

Actually

Posted: Thu Jul 14, 2005 9:48 pm
by Spazzy McGee
Actually I Changed My Mind. The Lego Idea Is Awful. It's Much More Fun Making It In TextEdit Anyway.