CTF maps!?!?!?
Posted: Sun Apr 03, 2005 12:29 am
Ok! I'm building a CTF map (not some baby map that you can get anywhere)
This is going to be a simple self standing map (all options are set
from acual .map file)
My only problems up untill now are setting up bases and spawn points for
both Flags and tanks.
Ok, the level has two levels, bottom, and top.
The bottom contains bases and minor flags and guard tower.
Top contains good flags (GM, SW, L, etc. etc.) with some forts to hide
in.
So, what do I define in 'World' to make flags appear EXACTLY WHERE I WANT THEM???
What do I define in 'World' to make certain coloured teams be rejected...
(e.g. Green/Rogue/Purple team was un-available you were joined on red/blue team.)
And, last but not least what do I define in 'World' to make tanks
appear EXACTLY WHERE I WANT THEM???
Also, am I correct to use 'world' or was that 1.x and I should use 'options'
(or was it vice-versa options was 1.x and world was 2.0???)
Thanks in advanced,
BinarySpike
This is going to be a simple self standing map (all options are set
from acual .map file)
My only problems up untill now are setting up bases and spawn points for
both Flags and tanks.
Ok, the level has two levels, bottom, and top.
The bottom contains bases and minor flags and guard tower.
Top contains good flags (GM, SW, L, etc. etc.) with some forts to hide
in.
So, what do I define in 'World' to make flags appear EXACTLY WHERE I WANT THEM???
What do I define in 'World' to make certain coloured teams be rejected...
(e.g. Green/Rogue/Purple team was un-available you were joined on red/blue team.)
And, last but not least what do I define in 'World' to make tanks
appear EXACTLY WHERE I WANT THEM???
Also, am I correct to use 'world' or was that 1.x and I should use 'options'
(or was it vice-versa options was 1.x and world was 2.0???)
Thanks in advanced,
BinarySpike