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CTF maps!?!?!?

Posted: Sun Apr 03, 2005 12:29 am
by BinarySpike
Ok! I'm building a CTF map (not some baby map that you can get anywhere)

This is going to be a simple self standing map (all options are set
from acual .map file)

My only problems up untill now are setting up bases and spawn points for
both Flags and tanks. :oops:


Ok, the level has two levels, bottom, and top.
The bottom contains bases and minor flags and guard tower.
Top contains good flags (GM, SW, L, etc. etc.) with some forts to hide
in.



So, what do I define in 'World' to make flags appear EXACTLY WHERE I WANT THEM???

What do I define in 'World' to make certain coloured teams be rejected...
(e.g. Green/Rogue/Purple team was un-available you were joined on red/blue team.)

And, last but not least what do I define in 'World' to make tanks
appear EXACTLY WHERE I WANT THEM???


Also, am I correct to use 'world' or was that 1.x and I should use 'options'
(or was it vice-versa options was 1.x and world was 2.0???)


Thanks in advanced,
BinarySpike

Posted: Sun Apr 03, 2005 1:53 am
by Supertanker
There is something called "zones" that allow you to chose where and what...i think u can get to the help file from bzflag.org

Yes!

Posted: Sun Apr 03, 2005 2:53 am
by BinarySpike
Yes! I use zones but I don't want flags to "Randomly" appear at the start
I want certain flags in certain areas.

I'm still working with it but the main problem is
What do I define in 'World' to make certain coloured teams be rejected...
(e.g. Green/Rogue/Purple team was un-available you were joined on red/blue team.)
I can't add bases or I can't play the level.. (and FFA levels just aren't as fun as CTF)


I know what I have to do (use zones) just not the correct way of
specifing it in 'world'

I'm still emplementing teleporters right now so when I get through with
that I'll add the flags on the bottom (then the guard tower and the bottom will be through :twisted:)
.
.
.
.
.
.
.
(man, isn't there any tutorials on map making or just references...)

Posted: Sun Apr 03, 2005 4:09 am
by BIYA
zone
position 0 0 0 <Where you want it
size 5 5 1 <I dont know what this does
rotation 0 <umm this one either
flag WG <What type of flag you want at the positoin givin
team 3 2 4 1 0 <This tells it to send the players to the positon givin
safety 1 2 3 4 <This tells it to send the team flag to the position givin
end

Posted: Sun Apr 03, 2005 4:33 am
by BinarySpike
If you specify a large size then the spawing item will randomly be
placed in the zone!

Like I said, I know how to use zone just not the correct parameters
in 'world'



Anyway, check out the map so far.
I found a bug on the transporters up on the walkways, just go through them (each way) then shoot through them each way :evil:
(at least they do the oposite of what I want them to do when you shoot them... I think it *might* be a bug... I don't have time right now to mess with it)

(here's the map)
http://binary.macintoshdevelopers.net/WorldOfChoas.bzw
(^^^ Up there)

*edit*
now that I know transmit put it up correctly...
I did this all by hand (my windows 95 wouldn't run BZEdit :x)