Do u like to be able to go throug other tanks?
- Supertanker
- Private First Class
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Do u like to be able to go throug other tanks?
Do you like the ability to slide through another tank?
Nah, I think it boils down to a basic issue of clipping. If you can't go through buildings, why should you be able to go through tanks? Name me another [current] FPS that allows you to clip through players. The developers were obviously concerned with realism when they decided that you should see explosions that happen a long way off before you hear them, just like in real life. They implemented jumping (which could be deemed 'unrealistic') because BzFlag was never intended to be a realistic tank simulator.
P.S. Developers, how hard would it be to implement this (not being able to pass through other tanks)? If it requires too much time, it could detract from possible fun features in future releases.
P.S. Developers, how hard would it be to implement this (not being able to pass through other tanks)? If it requires too much time, it could detract from possible fun features in future releases.
- Saturos
- Art Master General
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I like it. It gives me freedom in moving... for example if your team (lets say six players) gets captured and all the tanks spawn on base I dont want to be surrounded in the middle and there is no way of going out.
Keep it as it is.
Keep it as it is.
Saturos ([phagozytose] : www.phago.de)
Well, I find it fun when I'm st, sneak up behind someone and through them just a bit, then back up and shoot them. Always a good nerve check for them.
Should it do it? Probably not, but it's the way the game works right now.
Should it do it? Probably not, but it's the way the game works right now.
-toaster
"So there I was, all alone, facing all of the enemy. I started driving in circles, until I had them surrounded, and then I escaped in the confusion."
"So there I was, all alone, facing all of the enemy. I started driving in circles, until I had them surrounded, and then I escaped in the confusion."
Yeah, that's tru, but still, it would be nice if stupid ppl would at least be smart enough not to drive thru friendly tanks when they're at someone.DTRemenak wrote:I've tried playing with tank-tank collisions on (a long time ago), and quite frankly, it sucked. It drastically reduces your maneuverability in close battles. Remember, real tanks never fight at a distance of a meter apart
I am a leaf on the wind.
- The Red Baron
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You know, it would be quite an anticlimax if you were "dancing" with another tank and you collided in midair and fell straight down next to each other (and a third tank killed you both).
the only good thing I can think of would be the ability to "push" tanks slowly... say, over cliffs and stuff. but then, you could just shoot them instead.
and I hate it when you have SR and a friendly tank tries to drive through you...
the only good thing I can think of would be the ability to "push" tanks slowly... say, over cliffs and stuff. but then, you could just shoot them instead.
and I hate it when you have SR and a friendly tank tries to drive through you...
Optimism is just a milder alternative to denial.
- Memnarch
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Good point, I think not being able to go through tanks would through everyone's strategies way off. I personally think it should stay as it is.L4m3r wrote:You know, it would be quite an anticlimax if you were "dancing" with another tank and you collided in midair and fell straight down next to each other (and a third tank killed you both).
It's been that way since... forever, but I'd have to agree with others that it doesn't seem right. I voted "no", but I wonder how much additional problems it would cause when you get a lagged player coming in and magically "bumping" tanks when their tank isn't around on the screen.
It would be a great feature for a future build, but I don't know how possible it is.
BTW, Memnarch, did you get your name from the Magic The Gathering / Magic Online card by the same name?
It would be a great feature for a future build, but I don't know how possible it is.
BTW, Memnarch, did you get your name from the Magic The Gathering / Magic Online card by the same name?
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- Private First Class
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balancing realism with alil sillyness is what makes a good game .
too much realism and the game gets boring an loses fun .
too much sillyness and the game becomes ridiculous .
going thru other tanks , seeing tanks jump and fly ...pretty much throws any sorta realism out the window ;)
however , in v2.0 you now see thrusters under the tanks . so maybe we are all playing on the moon or something (adding weather , tread marks , and alot of other details ...has made things alil more "real" too ;)
an remember , alot of people play BZ to get away from reality . at least for a moment .
so alil sillyness is good ;)
yay
too much realism and the game gets boring an loses fun .
too much sillyness and the game becomes ridiculous .
going thru other tanks , seeing tanks jump and fly ...pretty much throws any sorta realism out the window ;)
however , in v2.0 you now see thrusters under the tanks . so maybe we are all playing on the moon or something (adding weather , tread marks , and alot of other details ...has made things alil more "real" too ;)
an remember , alot of people play BZ to get away from reality . at least for a moment .
so alil sillyness is good ;)
yay
- BinarySpike
- Corporal
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I do
I like it...
I like it because I hate being bottled up in a corner with some stupid tail idiot that doesn't have the know-how to move, and just when he does you "slide" though the wall and get stuck so you have to wait till the game is over to get out.... (James Bond: NightFire)
I like it because I hate being bottled up in a corner with some stupid tail idiot that doesn't have the know-how to move, and just when he does you "slide" though the wall and get stuck so you have to wait till the game is over to get out.... (James Bond: NightFire)
I hate it when people with the other teams flag does it.L4m3r wrote:and I hate it when you have SR and a friendly tank tries to drive through you...
Move through tanks
At the start point all the tanks appear on the base. If you would prevent them
driving one through the other than it would be virtually impossible to get away, deadlocked in the middle. This would give enemies waiting at the base
to wipe all out to much power.
It would also avoid some nice tactics in a close dogfight.
So keep it as it is! Its fun and its is nice. People who argue the "its not realistic thing" should keep in mind that this game is about fun not about realism!
driving one through the other than it would be virtually impossible to get away, deadlocked in the middle. This would give enemies waiting at the base
to wipe all out to much power.
It would also avoid some nice tactics in a close dogfight.
So keep it as it is! Its fun and its is nice. People who argue the "its not realistic thing" should keep in mind that this game is about fun not about realism!