It will convert OBJ files that have normals and texture coordinates into bzw maps.
It will convert materials.
It will break objects up into one bzflag mesh object per texture per OBJ group. ( so you can do an entire level in one OJB if you do wish )..
It does work on linux, you just have to get source and build your own.
No it's not documented.
The commandline is
Code: Select all
modeltool SOME_FILE.OBJ
It will make a new file with the same name just with a BZW extenstion ( replacing any file with the same name that is allready there ).
Best of luck with it.