Big map or not

General talk about the map making process.
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BIYA
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Big map or not

Post by BIYA »

I wanted to know what is the biggest map ever. And what was/is the file size cause I got a HUGE map just finished and I want to see if its the largest on record :) :lol-old:
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Post by Grumbler »

might want to check purple panzers maps....i believe they are posted here......the borg cube is up there is overall block count.
.........you kids, get out of my tank...........
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Post by trepan »

approx 60Mbyte text file, 200 000+ obstacles
(of the maps that have been remotely playable)
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Post by BIYA »

Is that in one map??!?!?!?!?!?!?!?! Thats gotta have some lag :)
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Post by trepan »

yes, 1 map. worst case FPS of around 50 on
a NV GF3, depending on the viewing direction.
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Post by sid6.7 »

trepan wrote:approx 60Mbyte text file, 200 000+ obstacles
(of the maps that have been remotely playable)
i think that is the new map type with the new shapes and meshs
right trepan? not the current map type...?

i think the biggest map in the current version is in a 4 way
tie....mine called ePOCH which is 2000 units wide and 2000 deep
900+ objects..another 1 called great plains? same width-deep
maybe less objects though...atlantis which has 1100+ objects
another one that looks like great plains but no objects? same
width same deep? ducatiwannabes may have 3-4 maps
that have the same number of objects as atlantis or more...
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Post by trepan »

Some 1.10.x map statistics
(not necessarily the most extreme examples either.)

Purple Panzer's BorgCube:
Boxes : 1682
Pyramids : 49
Teleporters : 34
Links : 70

Aribeth's Atlantis:
Statistics:
Boxes : 818
Pyramids : 158
Teleporters : 28
Links : 56

Learner's Ant Escher (courtesy of Sandy White, processed):
{originally had about 6000 blocks}
Statistics:
Boxes : 996
Pyramids : 14
Teleporters : 5
Links : 8

toaster's Nimitz:
Statistics:
Boxes : 1034
Pyramids : 208
Teleporters : 30
Links : 31

trepan's ants:
Statistics:
Boxes : 1500
Pyramids : 650

I also run some 1.10.x maps with 65000+ obstacles,
10000x10000 dimensions. Someone's got to test the
limits.

The real trick is to keep your obstacle counts low,
and yet still have a good presentation. Most of these
maps are probably unplayable for a lot of the 1.10.x
players.
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Post by BIYA »

The map I have is 42KB in size im not gonna spend my time counting all the boxes and pyramids and such.
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Post by trepan »

I use a parsing program that
automatically dumps out the
stats. Example:

bzmapper -ds <filename>

As a rough comparision,
the BorgCube map is about
156KB, and Atlantis is 70KB.
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Post by BIYA »

aa I c. Well this came to be a nice forum conversation. But, how big can a map get i mean graghic limit whatever. How high 100000000, how big 1000000X10000000?
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Post by sid6.7 »

trepan wrote:I use a parsing program that
automatically dumps out the
stats. Example:

bzmapper -ds <filename>

As a rough comparision,
the BorgCube map is about
156KB, and Atlantis is 70KB.
i have had your program for awhile but had not really
delved that deep into it cool program...

here is ePOCHs stats

boxes 1173
pyrs 186
teles 48
links 68
weap 11

2000 x 2000 world size

file size 119k

we found though that much beyond 1000 x 1000
and 600-700 or so objects the maps are too laggy if i remember
correctly...so fairly unplayable, mine could only handle 6
players max...and lag was hi 400's low 500's...
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counting

Post by sid6.7 »

(.)BIYA(.) wrote:The map I have is 42KB in size im not gonna spend my time counting all the boxes and pyramids and such.

if you using bzedit you dont have to really count....

to the left of the viewing box is a scroll box showing
all your items and it numbers them...just scroll to the
right to the end...and it will show you the last number used....
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Post by BIYA »

oo and somthing has been buging me. When I look at changes to the Variables like _shockOutRadius 200 I only see it go about 50. But, sid if you remember when we were playing on my mini map you seen that huge SW come at you, I didnt :). then it looked like you died out of no where. O and that crappy bzedit thingy. Well the map looks perfect from me looking at it but when people put it on there servers theres somthing there that is non-existent on the bzeditor. Like Rambos server has my tunnel2ctf map and it has a 3rd base smack in the middle, and you get sealed in the box. THAT PISSED ME OFF.
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Post by sid6.7 »

(.)BIYA(.) wrote:oo and somthing has been buging me. When I look at changes to the Variables like _shockOutRadius 200 I only see it go about 50. But, sid if you remember when we were playing on my mini map you seen that huge SW come at you, I didnt :). then it looked like you died out of no where. O and that crappy bzedit thingy. Well the map looks perfect from me looking at it but when people put it on there servers theres somthing there that is non-existent on the bzeditor. Like Rambos server has my tunnel2ctf map and it has a 3rd base smack in the middle, and you get sealed in the box. THAT PISSED ME OFF.
sometimes with bzedit you get to drawing and drawing having fun
then something wierd happens to the memory, things no longer
show up when you click to build something or you go to change
the hieght/width or Z hieght of something and it uses the same
numbers over and over..... what you have to do is save your map
close the program completely....the turn it back on again..open
your map and things will be okay for awhile again....you'll then
see objects that you couldnt before...etc...

it doesnt happen 100% of the time but now and then it will
just be watchful for whats going on...1 thing that might be a trigger
for it is if you've copied a box/pyr ..then place it....copy that piece
move it somewhere...copy that peice...etc.....then you decide
to delete 1 of them...it will freak out...you just have to do the save
rotutine again and come back in....

example:

original box copy here copy of copy here C o C o C here

so you delete the C o C.....boom....yo wont be able to touch
the C o C o C...

i thought they had fixed this but it appears you may have found
a way to make the bug hit again... :)
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sw

Post by sid6.7 »

(.)BIYA(.) wrote:oo and somthing has been buging me. When I look at changes to the Variables like _shockOutRadius 200 I only see it go about 50. But, sid if you remember when we were playing on my mini map you seen that huge SW come at you, I didnt :). then it looked like you died out of no where. O and that crappy bzedit thingy. Well the map looks perfect from me looking at it but when people put it on there servers theres somthing there that is non-existent on the bzeditor. Like Rambos server has my tunnel2ctf map and it has a 3rd base smack in the middle, and you get sealed in the box. THAT PISSED ME OFF.

thats becuase i was dumb and respawned before the sw had
finished since it was moving slow...my fault..... :)
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