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Usernames

Posted: Fri Dec 03, 2004 1:57 am
by JeffM
Since this board is going to become the userlist for the in game registration, it will require a change to the naming standards.

1) Don't put any extra symbols in your name. like "'()`!,&:=@
2) DON'T put your team name in with your name, we are going to have a field just for that so don't worry.
3) They have to follow the bzflag lame name rules. so no names that are 00000000MY_000000 or any crap like that.

Posted: Fri Dec 03, 2004 2:01 am
by brad2901
Does 'brad2901' still count as a lame name?

Posted: Fri Dec 03, 2004 3:36 am
by Logwad
"Since this board is going to become the userlist for the in game registration"

What is this all about, I've tried looking in the forum for a thread about it, but no luck. Could someone point me to a thread where this is explained?

"Does 'brad2901' still count as a lame name?" personally, I think any name with numbers in it like that is a wee bit lame. -_^

Posted: Fri Dec 03, 2004 3:54 am
by JeffM
there is no thread yet, it's not done.

Posted: Fri Dec 03, 2004 8:36 pm
by toaster
Logwad wrote:"Does 'brad2901' still count as a lame name?" personally, I think any name with numbers in it like that is a wee bit lame. -_^
As I asked on a similar note a month or two ago, who is going to contact Arthur C. Clarke and tell him that HAL2001 is a lame name? Honestly, how anyone can claim that numbers are lame for callsigns in a game is beyond me. There are times when numbers make sense and a call sign of all numbers or mixed numbers is either significant, serious, or humorous.

Examples of numbers that mean as much as a name: (all of these are callsigns I've seen)

007
7-11
9-11
911
666

And some callsigns that use as many or more numbers than letters:

brad2901
f12
B-52
U2

And callsigns that use any numbers at all:

PatLabor221

Each of these has a significance. If one is lame, they all are. Personally, I just don't see the issue as important. It's not like people are talking about registering "92387647892364623" - that is meaningless due to its complexity. The same as registering "zykqlhyvajnesnaoubhej."

There should be a limit to callsign length and email length, though. It's lame to use an extremely long callsign or email just to keep people from seeing your flag type on the display.

Posted: Fri Dec 03, 2004 9:56 pm
by Scorch
yes i agree with toaster on the first part. but with a limit on callsign length, I think we would eventually get the same complaint again if it was too short a limit. but names like lasdkjflkasdjf and 1320-481092384109 should be blocked, I wonder how...?

Posted: Sun Dec 05, 2004 12:07 am
by |tim|
Do my bars outside of |tim| count as an extra symbol?

Posted: Sun Dec 05, 2004 6:42 am
by RPG
Hey, you guys have a chance. There used to be a filter for about a day barring all callsigns less than five characters (I think it was five), only in the CVS version, but it would bar anyone with a SN less than five characters into a server. I changed that. A few people and myself voiced our opinion and the rule was changed. Maybe that gives you hope.

Posted: Sun Dec 05, 2004 1:50 pm
by Memnarch
Well, if I remember correctly, when you voiced your opinions, the filter had already been removed. Isn't that right? I think it had been removed two hours earlier. Anyway, I think there should be a limit as to how much symbol you include with your callsign, not dissallow it al-together...

Posted: Sun Dec 05, 2004 2:09 pm
by trepan
The dev who changed the callsign length
restriction had a very specific reason:

CVS QUOTE: Well, I would like continue playing (with "c3po")

:D

Posted: Sun Dec 05, 2004 4:28 pm
by RPG
Hey, he likes c3po, I like RPG. Actually, on BZFlag the night before my request post, I was telling all the people testing the CVS version about how I was the victim of the rule, then the next day I made the post.

Posted: Sun Dec 05, 2004 6:43 pm
by JeffM
whatever filter bzflag uses basicly will get applied here, since name herere will be used in game.

The bigest thing is, don't put your team name as part of you login name/callsign. There will be a sperate field for that. Teams change, login names don't.

Posted: Mon Dec 06, 2004 9:52 am
by Saturos
Did I get it right that the login-name you have in that board will also become your callsign in the game?
If right, I think you should allow special-letters. For example my neighbor uses "SAMY-{100%} as gaming-nick. If he cant use "-", "{", "}" and "%" his callsign would be reduced to SAMY100 and totally damaged.
And I think other players have the same situation. They built somehow an identity while playing for months with that name. It would be ugly to see loads of nicks changed. In my opinion.

And to the clantag: Will there be a field for that in the game, too? So that you can toggle display of the names for example pressing "t"? If yes, thats a great advantage.

Posted: Mon Dec 06, 2004 6:52 pm
by JeffM
that is the point of "using the same user database", one login, for all things. One name per person, so you keep that identity. I 1.11.x allows it then it's an ok name.

Posted: Mon Dec 06, 2004 7:26 pm
by Saturos
"SAMY-{100%}" wont be allowed I guess?

Posted: Mon Dec 06, 2004 9:01 pm
by RPG
Well, who would have strange characters in their name? I don't recall any specific people that load their nicknames with !@#$%^&*()-[}"[{'\|.<>/?" . I understand the point of view where certian characters could mess up the program, but I also see how the users don't want their nicks changed.

Posted: Mon Dec 06, 2004 9:56 pm
by blast
I'm sure there must be some way of allowing them. Can't we make the code just escape special characters? Or do a urlencode?

Posted: Wed Dec 08, 2004 3:55 am
by rr
- How long do you plan on maintaining a database of every callsign used?
- Will there be limits on the number of times a person can register with whatever central database will be keeping all these in game call signs?
- Will there be any real incentive to use the same name day in and day out for those who would rather remain anonymous during game play?

Basically, what is the point of doing this?

Posted: Sun Dec 12, 2004 11:16 am
by I_Died_Once
I'm coming in on the rear end of this topic

1) What rr said

2) Are people going to have to register to play BZ Flag now?

Posted: Sun Dec 12, 2004 2:29 pm
by toaster
I_Died_Once wrote:2) Are people going to have to register to play BZ Flag now?
Answer is here.

Posted: Sun Dec 12, 2004 6:08 pm
by JeffM
there are a couple of points in doing it.

it means the game can know about teams in a leauge.
so you can have a server set to just allow the 2 teams who are suposed to play in a match to play. and make everyone else an observer. The server could also automaticly asign team colors based on the info.

It will be used for karma, some servers will only allow positive karma players, so you can only play on them with an account that you normaly play with.

Bzbb only allows 1 account per e-mail so if you wanted to make multiple accounts you'd have to make a bunch of mail addresses and that is a pain.

it can be use for admin rights on a group of servers. so if your admin on like the secretplace group, you'd need to use the same login so it picked up your group.

some servers won't allow unregisterd, so you'd have to use a registered name.

Basilcy it's going to be a lot easyer to play on all servers if you keep the same name.

Posted: Sat Jan 15, 2005 10:22 pm
by Ice Wewe
Is Ice Wewe ok?

"Ice Wewe (~Wewe~)"
"Wewe (~Wewe~)"

Similar to Ice Drake, but I got his ok to use mine...

Posted: Sun Jan 16, 2005 8:14 pm
by teatree
how about using:
a-z and/ore/with 0-9 ...

Change Names

Posted: Mon Jan 17, 2005 6:01 am
by SilverFox
Does phpbb allow you to change your username? I know quite a few players who have decided to change nicks (for one reason or another), and I'd think you wouldn't want a ton of duplicate accounts when people want a new nick.

Changing username

Posted: Mon Jan 17, 2005 7:56 am
by Tim Riker
yes.

first entry on your profile page.

Note that once you change, anyone can grab your old username. I recommend you don't do it without good reason.

Note also that email addresses must be valid and unique for each forum account.