Help with an old (probably long gone) map. There use to be a map that featured a long bridge, two teams and CTF play. I *think* it was one of Loumans but not 100% certain. Ring any bells?
Stone bridge and you could hop over the bridge wall to a ledge that ran the full length of the bridge.
Help remembering old map
Help remembering old map
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Re: Help remembering old map
Answer found via the telegram group: A*A Bridge Crossing hosted by Benfish.
I see most of his other maps are still hosted elsewhere but not this one unfortunately.
I see most of his other maps are still hosted elsewhere but not this one unfortunately.
Find our @bz_flag unofficial group chat on Telegram at https://t.me/bz_flag
Re: Help remembering old map
No radar. Shots keep vertical velocity.
The memories.
The memories.
- Zehra
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Re: Help remembering old map
It sounds similar to Channel Crossing.
But it may be the following map:
Bridges Map Available For Hosting
It's been a few years since bztank.net has last hosted it.
-Zehra
But it may be the following map:
Bridges Map Available For Hosting
It's been a few years since bztank.net has last hosted it.
-Zehra
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The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
There's a difference between knowing my name and knowing me, one shows respect to my name and the other is to who I am. ~Zehra
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Re: Help remembering old map
Nah, it's A*A Bridge Crossing by Teppic. Three images of it can be found in the Map Gallery section.
Re: Help remembering old map
I tried sending Teppic a message but it got stuck in outbox.
Looks as if the map will remain a distant memory.
Looks as if the map will remain a distant memory.
Find our @bz_flag unofficial group chat on Telegram at https://t.me/bz_flag
Re: Help remembering old map
That is sad, I loved that map. It's unfortunate there isn't some sort of artifactory people could publish maps to.
- Zehra
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Re: Help remembering old map
Sadly the thread in map releases, does not contain the map itself.
Thread for: A*A Bridge Crossing Map
If we had license info, even a /saveworld could be used. (If license permitted it.)
-Zehra
Thread for: A*A Bridge Crossing Map
If we had license info, even a /saveworld could be used. (If license permitted it.)
-Zehra
Those who are critical of me, I'll likely be the same of them. ~Zehra
The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
There's a difference between knowing my name and knowing me, one shows respect to my name and the other is to who I am. ~Zehra
See where I've last been active at Strayers.
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Click here to view the 101 Leaderboard & Score Summaries Last updated 2021-01-12 (YYYY-MM-DD)
Latest 101 thread
The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
There's a difference between knowing my name and knowing me, one shows respect to my name and the other is to who I am. ~Zehra
See where I've last been active at Strayers.
Visit BZList.net for a modern HTML5 server stats site.
Click here to view the 101 Leaderboard & Score Summaries Last updated 2021-01-12 (YYYY-MM-DD)
Latest 101 thread
- optic delusion
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Re: Help remembering old map
AFAIK Teppic never uploaded his images to bzflag.org. So even if you had the maop, you'd still need the images.
I don't have that map, but the teppic maps that I do have, have images from this location that no longer exists.
addtexture http://homepage.ntlworld.com/a.foster47/ textures/ bridges.png
I don't have that map, but the teppic maps that I do have, have images from this location that no longer exists.
addtexture http://homepage.ntlworld.com/a.foster47/ textures/ bridges.png
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.