flagHeldWhenKilled not percise?
Posted: Fri Mar 24, 2023 5:24 pm
Hey all,
I've noticed a bug on my map Castle Scarwall which several people have brought to my attention.
If someone has a flag (lets say Quick Turn), drops it, and then gets shot by another player, the variable "flagHeldWhenKilled" will be "QT". However, in this scenario, the player dropped Quick Turn before they got shot, and the "flagHeldWhenKilled" variable should be "". Any idea why this variable has some kind of latency?
Most of the time this variable is accurate and works well when detecting the flag the player had when they died. However, sometimes like this, the variable will remain with the flag even if they drop it before they die.
Thanks,
Grue
I've noticed a bug on my map Castle Scarwall which several people have brought to my attention.
If someone has a flag (lets say Quick Turn), drops it, and then gets shot by another player, the variable "flagHeldWhenKilled" will be "QT". However, in this scenario, the player dropped Quick Turn before they got shot, and the "flagHeldWhenKilled" variable should be "". Any idea why this variable has some kind of latency?
Most of the time this variable is accurate and works well when detecting the flag the player had when they died. However, sometimes like this, the variable will remain with the flag even if they drop it before they die.
Thanks,
Grue