I was going to write this on chat but since it is being moderated a lot lately (due to crackers), I do it here.
I think, maybe, I found the (or an) answer for the famous "UDP kick" issue: if the first shot, in reality, is 2 or more, within certain time, the client is erroneously kicked.
I have not tested this a lot but I run lots of clients continuosly, and this, possibly, could be a tiny light for the issue. To be researched. I just wanted to help.
If you need me to take more time and research it better (as far as I could), please, tell me.
"UDP kick" issue - a possible path to follow
"UDP kick" issue - a possible path to follow
2.6 will have laser sight!
Levels and Robots - Servers Grouping and Names - Servers Classification - Log Converter
Levels and Robots - Servers Grouping and Names - Servers Classification - Log Converter