Hi Guys,
As part of a course I'm doing in Cloud Computing, I am required to build and host a service on a public cloud that integrates with 2 other cloud services, has a client, uses queueing, authentication, etc. (various other constraints).
My intention is to build a service that can inform users when their favourite BZFlag servers are active, by using a Discord bot.
I'll be hosting it for a couple of months until it's graded and will hand code over on Github for anyone interested.
Still early days, as we just need to come up with a concept at this stage, but I'll start work on it very soon.
The architecture will be kind of overkill, since it will be architected as if it was for a distributed microservices system, but should still be useful/interesting.
Main technologies will be Micronaut, Kafka & Consul for the back-end, and Vue.js for the front-end.
Anyway, I was hoping that users could log in to my hosted service using their BZFlag credentials via OAuth2 (like http://leaguesunited.org).
Any info available on how to set that up, or who I need to contact?
OAuth2 for BZFlag.org
- FiringSquad
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- FiringSquad
- Sergeant
- Posts: 849
- Joined: Thu Jan 26, 2006 5:53 pm
- Location: Ireland
Re: OAuth2 for BZFlag.org
I'll post some details about what I have in mind tomorrow.
Unfortunately, I can't just create anything, due to the project's constraints, but suggestions and ideas will be welcome.
If time allows, I will incorporate them (or at least architect for them, so that it could easily be added).
Unfortunately, I can't just create anything, due to the project's constraints, but suggestions and ideas will be welcome.
If time allows, I will incorporate them (or at least architect for them, so that it could easily be added).
Re: OAuth2 for BZFlag.org
BZFlag does not currently offer an OAuth2 login system. Our weblogin system is an old custom-made thing. There's some details in our checkToken.php file (which can be used to verify the token that weblogin returns). https://github.com/BZFlag-Dev/bzflag/bl ... kToken.php
One major limitation of our current system is that it can't work with both IPv4 and IPv6 since our tokens are tied to a specific IP. We have the intent of modifying/replacing our authentication system both for in-game and on the web, with the web one likely using something like OpenID Connect. I had started to mess around with some new web services but didn't get real far on the auth part.
One major limitation of our current system is that it can't work with both IPv4 and IPv6 since our tokens are tied to a specific IP. We have the intent of modifying/replacing our authentication system both for in-game and on the web, with the web one likely using something like OpenID Connect. I had started to mess around with some new web services but didn't get real far on the auth part.
Re: OAuth2 for BZFlag.org
Simply for reference or if you want example usage, the Leagues United site uses the validate_token() from checkToken.php to log in users. Same goes for Roconut (GitHub), however Roconut uses an abstracted out bundle for Symfony applications.
- FiringSquad
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- Location: Ireland
Re: OAuth2 for BZFlag.org
Thanks guys.
I should be able to make that work.
I should be able to make that work.