As mentioned within that specific thread, the 'cylinder' and 'bbox' syntax is depreciated and should not be used.
The map was made well before the changes to syntax occurred as well. (So don't be surprised that it is using depreciated syntax.)
I would also recommend not using the Wiki for resources as it is depreciated as well.
-Zehra
P.S. It would be greatly appreciated if this thread could be moved to the Help: Map Making forum.
Those who are critical of me, I'll likely be the same of them. ~Zehra The decisions we make are the ones we look forward too and the ones we regret. ~Zehra There's a difference between knowing my name and knowing me, one shows respect to my name and the other is to who I am. ~Zehra
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If I am not mistaken, custom zone objects are simply saved as 'zone' without any parameters.
-Zehra
Those who are critical of me, I'll likely be the same of them. ~Zehra The decisions we make are the ones we look forward too and the ones we regret. ~Zehra There's a difference between knowing my name and knowing me, one shows respect to my name and the other is to who I am. ~Zehra
See where I've last been active atStrayers. Visit BZList.net for a modern HTML5 server stats site.
The client never receives the actual world file. Only the server has all of the map file information. The client's save world feature recreates a BZW file from the binary object data that the client receives from the server, so it will not match the original map file. Additionally, it won't know about plugins that are loaded, such as the 'koth' plugin. I would suggest obtaining the original world file from the forums if it was released.
It sounds like you're just saying it isn't running in KOTH mode. If so, you've already been given the information necessary to enable KOTH mode.
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)
blast wrote: ↑Thu Feb 14, 2019 1:41 am
The client never receives the actual world file. Only the server has all of the map file information. The client's save world feature recreates a BZW file from the binary object data that the client receives from the server, so it will not match the original map file. Additionally, it won't know about plugins that are loaded, such as the 'koth' plugin. I would suggest obtaining the original world file from the forums if it was released.
It sounds like you're just saying it isn't running in KOTH mode. If so, you've already been given the information necessary to enable KOTH mode.
I thought the client receives the actual world file.