Code: Select all
meshbox
name box_338_pavimento_rosso
position -286.399994 0.0 0.0
size 26.0 5.0 0.1
rotation -90.0
outside matref redbase
top matref bt
bottom matref bt
end
Fox
Code: Select all
meshbox
name box_338_pavimento_rosso
position -286.399994 0.0 0.0
size 26.0 5.0 0.1
rotation -90.0
outside matref redbase
top matref bt
bottom matref bt
end
There's a map setting (it's in the wiki) to adjust the height difference that allows a tank to just hop up onto a raised surface rather than be blocked by it. This is how the low-Z ground object at the base walls in MW functions.Fox in the Fog wrote:And so why on MissileWar, that (the floor with Z high very low, that allow tank shoot on loopholes) work well, fine, wonderful?