To see the current version check out: bzbattleground.com:5154
Current layout with sections:
Now to build a object for this map, there are restrictions, below are are list of max sizes X and Y. Z has no restrictions(within reason.
All objects need to be built at 'pos 0 0 0'.a size:
box 175x175
wings3d scale 350x350
bsize:
box 175x75
wings3d scale 350x150
csize:
wings3d 130x130
box 65x65
dsize:
wings3d 60x60
box 30x30
esize:
wings3d 100x100
box 50x50
f & g size
wings3d 160x160
box 80x80
There are no restrictions on how many of each object you can build, build as many as you like.
If you choose group A it should be grouped with 'define a'.
Your file name, materials, dynacol, physics, teleporters, and texturematrix, should have your callsign followed by which group in it. example:
ahs3_a.bzw
Code: Select all
material
name ahs3_roof
texture roof
end
There are some predefined materials used by the base map, feel free to use them:
Code: Select all
material
name blue-rail
addtexture blue_basewall.png
texmat blue-rail
end
material
name green-rail
addtexture green_basewall.png
texmat green-rail
end
material
name purple-rail
addtexture purple_basewall.png
texmat purple-rail
end
material
name red-rail
addtexture red_basewall.png
texmat red-rail
end
material
name zdrivethroughroof
addtexture roof.png
diffuse 1 1 1 .9
end
material
name chunk2
noradar
noshadow
texture http://images.bzflag.org/astevens/ahs3_chunk.png
end
material
name boxwall
diffuse grey65
texture boxwall.png
end
material
name concrete
diffuse 0.8868 0.8868 0.8868 1.0000
texture roof.png
end
material
name yellowroof
diffuse 1.0000 1.0000 0.0000 1.0000
texture roof.png
end
material
name gnd
diffuse 1.0000 1.0000 1.0000 1.0000
noradar
texture std_ground.png
end
material
name chunk
noradar
texture wall
end
material
name road
diffuse grey10
texture roof.png
end
material
name wall2
texture http://images.bzflag.org/astevens/wall.png
end
This prevents confusion as to which object was built.
All objects should be released conforming to the rules of this forum: http://my.bzflag.org/bb/viewtopic.php?f=64&t=10575
I do ask that objects keep a low poly count.
Feel free to pm me with questions or post them here.
ahs3