Random Terrain for "Hide and Seek Hills" maps.
Posted: Sun Nov 21, 2010 4:11 am
For an undergraduate thesis, I was looking into random terrain generation with fractal Brownian Motion. However, I abandoned the idea because I didn't think it would be worthwhile. I actually still have books on fractals from the library that are probably a month overdue o_O.
Anyways, I'm not sure if this would be of interest to anyone, but I thought it might be interesting to use this technique to generate random "Hide and Seek Hills" style maps. It might give people a somewhat "new" experience every time they play on the server.
The generated terrain looks very nice, and there are some variables to control how the terrain is generated. However, I haven't looked into this in-depth. I might do this when I have more time, because right now I hardly have enough.
http://software.intel.com/en-us/article ... an-motion/
Anyways, I'm not sure if this would be of interest to anyone, but I thought it might be interesting to use this technique to generate random "Hide and Seek Hills" style maps. It might give people a somewhat "new" experience every time they play on the server.
The generated terrain looks very nice, and there are some variables to control how the terrain is generated. However, I haven't looked into this in-depth. I might do this when I have more time, because right now I hardly have enough.
http://software.intel.com/en-us/article ... an-motion/