Island Blitz by MDSKPR
Island Blitz by MDSKPR
Ello, this is my 6th map and perhaps my finest ;P. screenies are attached. bzw map is released in GPL-2! Happy tanking!
P.S. lemme know if you want to host it. Plz call it Island Blitz by MDSKPR (in blue color)
Thanks!
P.S. lemme know if you want to host it. Plz call it Island Blitz by MDSKPR (in blue color)
Thanks!
- Attachments
-
- archipelago.bzw
- (160.08 KiB) Downloaded 169 times
-
- bzfi0048.png
- (600.65 KiB) Not downloaded yet
-
- bzfi0047.png
- (790.41 KiB) Not downloaded yet
-
- bzfi0046.png
- (570.53 KiB) Not downloaded yet
Re: Island Blitz by MDSKPR
Some improvements that you might consider:
1. Use "alphathresh" and "notexalpha" on the "leaf3" material
(this avoids the per-frame back-to-front sorting)
2. Use "noradar" on every object except the island meshes
(also, add "noradar" to your "ccwater" material).
3. Set the BZDB variable "_noShadows" to "1" to disable shadows
1. Use "alphathresh" and "notexalpha" on the "leaf3" material
(this avoids the per-frame back-to-front sorting)
2. Use "noradar" on every object except the island meshes
(also, add "noradar" to your "ccwater" material).
3. Set the BZDB variable "_noShadows" to "1" to disable shadows
Re: Island Blitz by MDSKPR
ok cool i will update it! thanks!
Re: Island Blitz by MDSKPR
Here is the update after the revisions it tis attached!
- Attachments
-
- archipelago.bzw
- (160.12 KiB) Downloaded 155 times
- ahs3
- Private First Class
- Posts: 327
- Joined: Sun Mar 04, 2007 8:33 pm
- Location: Press '/' to search
- Contact:
Re: Island Blitz by MDSKPR
Its up at bzbattleground.com:5042
Enjoy
ahs3
Enjoy
ahs3
Re: Island Blitz by MDSKPR
Looks great MDSKPR.
Nice to see you're still making maps
The only thing I'd change is add some shift to the water so it moves and noradar so radar looks nicer.
Nice to see you're still making maps
The only thing I'd change is add some shift to the water so it moves and noradar so radar looks nicer.
Re: Island Blitz by MDSKPR
Thanx ahs, yeah trepan suggested it
Re: Island Blitz by MDSKPR
.
great MDSKPR! you still can make good maps! I like it a lot!
only comment to improve the map is to add the notexalpha (as trepan mentioned) and the noradar for the 2D playing and radar starring tanks (pity we miss the great sight hanging out at the beach ;)
keep up the good work!
.
great MDSKPR! you still can make good maps! I like it a lot!
only comment to improve the map is to add the notexalpha (as trepan mentioned) and the noradar for the 2D playing and radar starring tanks (pity we miss the great sight hanging out at the beach ;)
keep up the good work!
.
Re: Island Blitz by MDSKPR
I tried the notexalpha thing on the leaf3 texture(for the palms tree leaves) but it made it look really funky(the leaves had purple boxes around them) so i decided to leave that out.....
-
- Private First Class
- Posts: 220
- Joined: Tue Jul 26, 2005 10:32 pm
- Location: Gainesville Florida
Re: Island Blitz by MDSKPR
Where did you get that leaf3 texture from? It looks familiar. Here is how I did it originally.
Adding this
will work as trepan suggested.
Code: Select all
material
name bark
diffuse 0.627 0.322 0.176 1
addtexture mesh
occluder
end
material
name leaf
diffuse 0.1 0.8 0.1 1
noradar
nolighting
noshadow
noculling
addtexture http://images.bzflag.org/msheppard/anomaly_palmleaf2.png
end
Code: Select all
alphathresh 0.4
notexalpha
Re: Island Blitz by MDSKPR
i got it from purple panzers desert war....
Re: Island Blitz by MDSKPR
Might want to at least give credit for that in the map file and -srvmsg.
You can never give to much credit, but you can give to little.
You can never give to much credit, but you can give to little.