Velocity Drivers (veldrv plugin)
Posted: Tue Jun 29, 2010 11:55 pm
Here's a plugin for BZFlag v2.0 that implements "velocity drivers". Velocity drivers
are physics drivers that change a player's linear and angular speeds when they
touch them. You could use this to add mud, tar, and speed-up zones to your maps.
This plugin probably only works on systems that use gcc for compiling
(linux and freebsd have been tested and do work).
Here's the link:
http://trepan.bzflag.bz/veldrv_v1.0.tgz
To add a veldrv physics driver, use the following pattern for the phydrv name:
veldrv_lin<linear scale>_ang<angular scale>
(the scales are floating point values). Example: veldrv_lin0.5_ang0.5
P.S. Included in the TGZ file is an example map. You'll probably want to take a look
through it before using the plugin.
P.P.S. Consider this "beta" software; it hasn't been tested all that much.
P.P.P.S. I have the example map running at trepan.bzflag.bz:5432
are physics drivers that change a player's linear and angular speeds when they
touch them. You could use this to add mud, tar, and speed-up zones to your maps.
This plugin probably only works on systems that use gcc for compiling
(linux and freebsd have been tested and do work).
Here's the link:
http://trepan.bzflag.bz/veldrv_v1.0.tgz
To add a veldrv physics driver, use the following pattern for the phydrv name:
veldrv_lin<linear scale>_ang<angular scale>
(the scales are floating point values). Example: veldrv_lin0.5_ang0.5
P.S. Included in the TGZ file is an example map. You'll probably want to take a look
through it before using the plugin.
P.P.S. Consider this "beta" software; it hasn't been tested all that much.
P.P.P.S. I have the example map running at trepan.bzflag.bz:5432