plasma kaz wrote:very nice snick.. its simple but really high quality and a more realistic version of the gameplay.
Thanks! What I've been trying to do for now is concentrate on playback quality - artistic merit can
come later
.
most of the youtube vids that I've seen have had really choppy framerates - but not yours.
how did you go about recording it? i.e using a screen capture program or?...
Ok, I'm not saying this is the best way, but here are most of the gory details
For capturing I used Fraps on Windows 7, set to capture at 30fps. I selected the"Force lossless
RGB capture" option to avoid any loss of quality:
http://www.fraps.com/images/f3-movies.gif
In BZFlag under Options/Display Settings/Change Video Format I chose 1280x720. Recording at
a resolution lower than your monitor's native resolution can allow you to capture more frames per
second and it uses less disk space (lossless RGB capture uses a lot of disk space). I opted for
1280x720 as that happens to be a standard HD resolution (and one used by YouTube).
To avoid stretching to fit the display, here's the option for NVIDIA cards:
http://img32.picoodle.com/img/img32/5/1 ... 53c148.jpg
I also bumped up the settings in the NVIDIA control panel to 16xQ supersampling AA (anti-aliasing)
and 16x AF (anisotropic filtering) and forced vsync off (Energy Saver in BZFlag also off).
That's the capture side. For editing I switched to OS X and Final Cut Pro (but you don't need a fancy
editor for this - VirtualDub (Windows), iMovie (OS X), lots of good choices) and for the editing codec
used uncompressed 8-bit 4:2:2.
Then comes the tricky part: the transcoding. There's not much science to this: it's a case of fiddling
about with codec settings until you get something that is the right balance between acceptable quality
and upload size. In an ideal world you'd upload the original material to YouTube, because Google are
only going to transcode it again. But uncompressed original material is generally way too big to upload.
There are lots of ways to compress uncompressed material before uploading it to YouTube, and I'd
recommend using the free FFMpeg and x264:
http://ffmpeg.org/
http://www.videolan.org/developers/x264.html
I'm asking because I would be interested in posting some videos myself.
I'd be interested also in seeing others have a go at this and hopefully learning from their efforts.
Gamma wrote:Quite nice
it could use some sort of background music in my opinion though.
Yes, indeed. That's my next project
Cheers,
Snick.