BZFlag Map Tilt v1 and map art

General talk about the map making process.
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rooter
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BZFlag Map Tilt v1 and map art

Post by rooter »

after reading Dervish DuKot's post about his map (http://bzbb.bzflag.org/viewtopic.php?t=1470) I thought it would be a good idea to post mine as well.

It's designed to be used as Ducati FFA style...

http://www.westga.edu/~madison/bzflag/maps/tilt.bzw

Here are also some program generated maps I call map art...

http://www.westga.edu/~madison/bzflag/maps/art01.bzw
http://www.westga.edu/~madison/bzflag/maps/art02.bzw
http://www.westga.edu/~madison/bzflag/maps/art03.bzw
http://www.westga.edu/~madison/bzflag/maps/art04.bzw

http://www.westga.edu/~madison/bzflag/m ... edWall.bzw

Any comments/suggestions would be appreciated
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SGI
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Post by SGI »

There are nice to see...but only a file contain 900 or more objects.........
A noemal map is around 900 with everything...
Btw here is the wrong place for your post...maps is better.
Can we move this post????
I spend 10' minutes in the maps thread to find again this post.
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rooter
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!@#$

Post by rooter »

Sorry, didn't see that there is a maps forum... Just goes to show that I earn my cadet status. Maybe I should come here more than once every 3 months.
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SGI
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Post by SGI »

Dont worry...........:)
WIll be great if you can tell to us what you changed from the original version, "if there is" (***,2003/08/31, Tilt, tilt.bzw, 1.0, FFA,****@***.***) and if you can add the version.
I think this is tilt version 1.1 if you have changed something.... and if you used the drive/shoot through feature avaible with 1.10.
BTw this is another map from the last Shellshock comtest.
Good
Grumbler
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Post by Grumbler »

rooter, i put the map up.

because of the pinball style, i wasnt sure how you wanted the map configured.....ie lots o flags, min flags, no flags.......so take a look and tell me.
.........you kids, get out of my tank...........
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