What are the steps for this?
For example i point to https://github.com/allejo/AllHandsOnDec ... /README.md they have How to Compile step-by-step.
Thank you
Turret Plugin Release
Re: Turret Plugin Release
I haven't attempted to compile this plug-in in a while, but the process would be the same as I specified in my README for that plug-in. Download the source files and the appropriate Makefiles needed and you'd be able to compile it just like any other plug-in.trpted wrote:What are the steps for this?
For example i point to https://github.com/allejo/AllHandsOnDec ... /README.md they have How to Compile step-by-step.
Thank you
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Re: Turret Plugin Release
The API has been updated for new server shots, hence this plug-in has been updated to support the API changes.
Some minor changes and updates were made:
-Zehra
Some minor changes and updates were made:
- Fixed getCallsign function memory leak.
- Removed lifetime option (as per shot lifetime is no longer supported by the API).
- Removed shotTracker. (API changes make it so we do not need to track all shots.)
- Merged common, TurretEjector, TurretZone and TurretWeapon files into Turret.cpp
- Merged several events and also added break to case instances where it was needed.
- Cleaned up duplicate/unneeded headers.
-Zehra
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The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
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The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
There's a difference between knowing my name and knowing me, one shows respect to my name and the other is to who I am. ~Zehra
See where I've last been active at Strayers.
Visit BZList.net for a modern HTML5 server stats site.
Click here to view the 101 Leaderboard & Score Summaries Last updated 2021-01-12 (YYYY-MM-DD)
Latest 101 thread