Many suggestions
Posted: Wed Mar 18, 2009 12:12 am
I have many ideas for BZFlag that are for different aspects of the game. Many of them are unrelated, but I'll post them all here (or else I'll probably forget some of them)
1. Solid Objects/Mesh Faces
"Solid objects" is a rather simple idea. It makes the object impassable by SB, OO, and PZ. One example of this could be for a map with a fake ground above the real ground, or something like flying popcorn's Gravity Flip map. Example code:
2. Team Physics Selection
"Team Physics Selection" are a bit more complicated than suggestion 1. They would work by only having a physics driver work for certain teams. This could be used to stop blue tanks from driving too close to the red spawn zone, to have green tanks pushed along a box, etc. Example code:
3. Antimatter Shot Flag
The "Antimatter Shot (AS)" flag is fairly simple. It fires a small cyan sphere about the size of a normal shot, maybe a bit bigger. If a shot hits this sphere, both the shot and antimatter shot are destroyed. This works to destroy all shots except Laser and Shock Wave.
Please tell me what you think of these ideas!
1. Solid Objects/Mesh Faces
"Solid objects" is a rather simple idea. It makes the object impassable by SB, OO, and PZ. One example of this could be for a map with a fake ground above the real ground, or something like flying popcorn's Gravity Flip map. Example code:
Code: Select all
box
name solid1
position 100 100 0
size 20 20 10
rotation 0
solid
end
"Team Physics Selection" are a bit more complicated than suggestion 1. They would work by only having a physics driver work for certain teams. This could be used to stop blue tanks from driving too close to the red spawn zone, to have green tanks pushed along a box, etc. Example code:
Code: Select all
physics
name die1
death You need to be a different color to drive here!
end
box
name killRed1
position 20 20 0
size 10 10 5
rotation 0
phydrv die1 1
end
The "Antimatter Shot (AS)" flag is fairly simple. It fires a small cyan sphere about the size of a normal shot, maybe a bit bigger. If a shot hits this sphere, both the shot and antimatter shot are destroyed. This works to destroy all shots except Laser and Shock Wave.
Please tell me what you think of these ideas!