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Flip z cones?

Posted: Tue Feb 24, 2009 7:41 am
by Bambino
I want to add a few upsidedown cones for my upcoming map and they will not do the flip z thing like in bzedit. This is what I have:
cone
name cone
divisions 10
position 25 25 15
rotation 0
size 5 5 -10
texture caution
end

And I get just a regular cone (not upsidedown like what I want)

Re: Flip z cones?

Posted: Tue Feb 24, 2009 9:06 am
by zaphod
try
  • cone
    name cone
    divisions 10
    position 25 25 15
    rotation 0
    size 5 5 10
    texture caution
    flipz
    end
works for pyramids


.

Re: Flip z cones?

Posted: Tue Feb 24, 2009 2:10 pm
by trepan
Cones do not support flipz directly, they only do so when
they are being used as "meshpyr" objects. Here's an example:

Code: Select all

meshpyr
  divisions 16
  flipz
end
You're probably better off getting used to the negative Z scale
technique to achieve the same effect:

Code: Select all

cone
  size 8 8 10
  scale 1 1 -1
  shift 0 0 10
end