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"good day gone bad" Obstacle course by AW
Posted: Tue Jan 20, 2009 8:32 pm
by Agent West
3-part "obstacle cource"/"shooting galery"
or it can be 3 maps in one, if you prefer.
obstacles are simple since tanks have 3 shots, and with many ppl (and many bullets flying around) it will get hard
Re: "good day gone bad" Obstacle coarce by AW
Posted: Tue Jan 20, 2009 10:13 pm
by Zac
the map looks great. but one of those first sections looks a little to simple. i suggest some water moats that need to be jumped over and some world weapons,(a continuous laser WW across one section). nice map
Re: "good day gone bad" Obstacle course by AW
Posted: Wed Jan 21, 2009 1:21 am
by ahs3
its up at bzbattleground.com:5450
enjoy
Re: "good day gone bad" Obstacle course by AW
Posted: Wed Jan 21, 2009 8:29 pm
by PlasticTank
neat map! I will try it.
Re: "good day gone bad" Obstacle course by AW
Posted: Thu Jan 22, 2009 3:50 am
by Bambino
Nice map, tried it out, pretty fun.
Re: "good day gone bad" Obstacle course by AW
Posted: Mon Jan 26, 2009 5:53 am
by Bambino
There is now one shot and a very very short reload time(quite fun) and it is great for practicing mouse precision jumping. One problem is some players love to F5 there. All in all great job.
Re: "good day gone bad" Obstacle course by AW
Posted: Tue Jan 27, 2009 2:16 am
by Agent West
so u think 1 (insted of 3) shot is good?
this map is practice/fun map, so if some one F5s, it's their problem. if they get too annoying, /poll kick/kill/ban them...
Re: "good day gone bad" Obstacle course by AW
Posted: Tue Jan 27, 2009 2:50 am
by Bambino
One shot with that reload time is fun, keep it.
F5ers get warned kicked shortban
Re: "good day gone bad" Obstacle course by AW
Posted: Sun Aug 09, 2009 10:20 am
by op90
Hi,
I 'm new to bzflag (playing for a month). Running this map on my private server to practice and having great fun with it and learned a lot about jumping. Managed to do the middle section, that is the jumping training rooms with the pyramids and high ledges.
However I can't seem get to the sections on the left or the right.
Also, are the teleporters supose to work? I can drive through them but nothing happens.
Have fun,
Frans.
Re: "good day gone bad" Obstacle course by AW
Posted: Sun Aug 09, 2009 1:51 pm
by blast
The teleporters and links it uses are on the old format and will not work with newer versions of bzfs. Simple fix would be to delete the "name" line on all of the teleporters. A proper fix would be to use the teleporter names in the links instead of the index. (for example, 'from Shooting:f' instead of something like 'from 0')
Re: "good day gone bad" Obstacle course by AW
Posted: Sun Aug 09, 2009 6:47 pm
by Bambino
Or you can copy and paste the whole map into
this script flying_popcorn made. It should work.
Re: "good day gone bad" Obstacle course by AW
Posted: Sun Aug 09, 2009 7:06 pm
by Agent West
fixed teles
Re: "good day gone bad" Obstacle course by AW
Posted: Mon Aug 10, 2009 7:46 pm
by mrapple
everyone seems to be doing maze type maps now.
good job agent west
Re: "good day gone bad" Obstacle course by AW
Posted: Mon Aug 10, 2009 11:09 pm
by Agent West
thanks, apple!
will you (or did you) try hosting the fixed version yet? is it working ok?
Re: "good day gone bad" Obstacle course by AW
Posted: Mon Aug 10, 2009 11:39 pm
by Bambino
It's up at bztraining.org port 5101
teles still not working...
Re: "good day gone bad" Obstacle course by AW
Posted: Tue Aug 11, 2009 12:17 am
by blast
They kinda work. You seem to have to jump through them. Also note that the teleporter at the very start is only a destination. You can't teleporter anywhere by going through it.
Re: "good day gone bad" Obstacle course by AW
Posted: Tue Aug 11, 2009 2:00 am
by Agent West
interesting... it worked fine on my private test server. let me get into the code once again...
EDIT: new and improved version done
Re: "good day gone bad" Obstacle course by AW
Posted: Tue Aug 11, 2009 3:38 am
by mrapple
up at bzbureau.com:5166
(by request)
Re: "good day gone bad" Obstacle course by AW
Posted: Tue Aug 11, 2009 4:43 am
by Agent West
couple more changes
Re: "good day gone bad" Obstacle course by AW
Posted: Tue Aug 11, 2009 1:12 pm
by mrapple
new map up at bzbureau.com:5166 and waiting for players
Re: "good day gone bad" Obstacle course by AW
Posted: Fri Aug 14, 2009 3:44 pm
by io
i get sealed as a linux user can't play it...