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Corridor of Maddness 2 Team CTB

Posted: Sun Jan 04, 2009 7:23 pm
by ahs3
I've been working on this concept for a while. Capture the base needs a open area, with limited paths to cap. I happened to make 2 for this map. gravity is really high, _gravity -25.

Thanks to flying_popcorn for the CTB plugin.

Give it a try at bzbattleground.com:4500

Screenshots:

http://i198.photobucket.com/albums/aa77 ... fi0166.png
http://i198.photobucket.com/albums/aa77 ... fi0167.png

http://creativecommons.org/licenses/by-sa/3.0/us/

--ahs3

Re: Corridor of Maddness 2 Team CTB

Posted: Tue Jan 06, 2009 5:05 am
by Bambino
It's fun, fast and exiting check it out.

Re: Corridor of Maddness 2 Team CTB

Posted: Tue Jan 06, 2009 10:40 am
by zaphod
GREAT map to get the sense of Team-Play going!
very smart solution for a challenging game-mode on a very well designed map!
it feels immediately that here was a lot of thinking involved!!!
GJ (again)!!!