How to get texutres into a map ( Image Uploads )
Posted: Sat Nov 01, 2008 7:25 pm
Ok, so you want to get some textures into your map, here's what you do.
step 0) Make sure you own the images, or have rights to distribute them.
This means that you did one of the following things to get the image;
a) made the artwork or took the photo yourself
b) are using a image that has a license that SPECIFICALLY allows you to redistribute the image.
c) you made a modification of an existing image that SPECIFICALLY allows you to modify AND redistribute the image.
If you did something else, like did a google image search and just grabbed something that looked good, or saved a picture from a web page, then you probably do not have rights to use the image and it can NOT be hosted. Saying that you are not charging for it does not matter. Saying that they had no license posted does not matter. The image must have a specific license before we can rehost it for you.
Step 1) Got to http://images.bzflag.org/submitimages/ and hit the LOG IN link at the top.
Step 2) Log in with your fourm username and password.
Step 3) Click the UPLOAD IMAGES link at the top.
Step 4) Click the browse button to pick an image file on your hard drive. It must be in PNG format. If it is not then you must use some image editor to convert it. Changing the file name alone will not convert it.
Step 5) Fill in all the information for the image, including license.
Step 6) Read the terms of service and check the box to say you have read them.
Step 7) Fill your user information at the bottom. Use your REAL name in case there is any question of copyright issues.
Step 8) Check the 2 checkboxes to tell us that everything is correct, and then Click the Upload images button.
Step 9) Wait. Your images will be looked at by a moderator and ether approved or denied. You will get an email that will tell you how it went. If the images were approved you will get an e-mail with the URL to use in your map file. If they were denied, then you will get a message about why they were denied.
That's it, once your images are approved you can use the URLs in your map file and every BZFlag player will automaticly download them when they connect to a server running your map.
If you need a temporary place for your images while you develop your map, you can place them in your data dir with the standard bzflag images and use them from there with just the file name.
step 0) Make sure you own the images, or have rights to distribute them.
This means that you did one of the following things to get the image;
a) made the artwork or took the photo yourself
b) are using a image that has a license that SPECIFICALLY allows you to redistribute the image.
c) you made a modification of an existing image that SPECIFICALLY allows you to modify AND redistribute the image.
If you did something else, like did a google image search and just grabbed something that looked good, or saved a picture from a web page, then you probably do not have rights to use the image and it can NOT be hosted. Saying that you are not charging for it does not matter. Saying that they had no license posted does not matter. The image must have a specific license before we can rehost it for you.
Step 1) Got to http://images.bzflag.org/submitimages/ and hit the LOG IN link at the top.
Step 2) Log in with your fourm username and password.
Step 3) Click the UPLOAD IMAGES link at the top.
Step 4) Click the browse button to pick an image file on your hard drive. It must be in PNG format. If it is not then you must use some image editor to convert it. Changing the file name alone will not convert it.
Step 5) Fill in all the information for the image, including license.
Step 6) Read the terms of service and check the box to say you have read them.
Step 7) Fill your user information at the bottom. Use your REAL name in case there is any question of copyright issues.
Step 8) Check the 2 checkboxes to tell us that everything is correct, and then Click the Upload images button.
Step 9) Wait. Your images will be looked at by a moderator and ether approved or denied. You will get an email that will tell you how it went. If the images were approved you will get an e-mail with the URL to use in your map file. If they were denied, then you will get a message about why they were denied.
That's it, once your images are approved you can use the URLs in your map file and every BZFlag player will automaticly download them when they connect to a server running your map.
If you need a temporary place for your images while you develop your map, you can place them in your data dir with the standard bzflag images and use them from there with just the file name.