Unnamed Works in Progress.
- ducktape
- Private First Class
- Posts: 1206
- Joined: Sat Jul 01, 2006 2:06 am
- Location: Right Behind you!
Unnamed Works in Progress.
Hello, Trying to get back into map making. I have some pictures of what i'm working on and i need some tips or ideas. Specifically for the parts where its empty. And please let me know of any problems you see. For now i only have images in bzedit. i'll take some in game images later.
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- ducktape
- Private First Class
- Posts: 1206
- Joined: Sat Jul 01, 2006 2:06 am
- Location: Right Behind you!
Uh, Anyone? please, i would love tips.
Here is an update. let me know how you think its looking.
Here is an update. let me know how you think its looking.
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Seems a bit influenced by HiX, but nothing wrong with that. A couple things I would do...
* Add some more levels. From the second level (on top of the boxes), it looks quite open, which could pose a problem. Maybe vary some of the box heights?
* Maybe add a few more pyramids.
* Either "empty out" or "clutter up" the sides/corners where the teles lie.
* Oh, and maybe consider putting a rotated pyramid on the origin, and raised a few units so as to appear lying on top of those four walls in the center. 'Twould look cool!
On the whole, though, it looks like a great start to a map, and I hope to see it hosted soon.
* Add some more levels. From the second level (on top of the boxes), it looks quite open, which could pose a problem. Maybe vary some of the box heights?
* Maybe add a few more pyramids.
* Either "empty out" or "clutter up" the sides/corners where the teles lie.
* Oh, and maybe consider putting a rotated pyramid on the origin, and raised a few units so as to appear lying on top of those four walls in the center. 'Twould look cool!
On the whole, though, it looks like a great start to a map, and I hope to see it hosted soon.
- ducktape
- Private First Class
- Posts: 1206
- Joined: Sat Jul 01, 2006 2:06 am
- Location: Right Behind you!
Yeah HiX is an amazing map and pretty much all i play so its just kind of what i think about. I agree about a second level i'll see what i can do.F687/s wrote:Seems a bit influenced by HiX, but nothing wrong with that. A couple things I would do...
* Add some more levels. From the second level (on top of the boxes), it looks quite open, which could pose a problem. Maybe vary some of the box heights?
* Maybe add a few more pyramids.
* Either "empty out" or "clutter up" the sides/corners where the teles lie.
* Oh, and maybe consider putting a rotated pyramid on the origin, and raised a few units so as to appear lying on top of those four walls in the center. 'Twould look cool!
On the whole, though, it looks like a great start to a map, and I hope to see it hosted soon.
about the pryamid in the center, it would look cool but lower ground rico possibilities. although if i added a 2nd level it would possibly help for hiting "passer by's". Thanks for the ideas! Keep em coming. i'll have an update later today.