Description: This plugin lets rogues cap, and lets rogues get capped.
Min Version: idk.
Files: Attached is the plugin source
This plugin lets rogues cap/get capped. It also prevents rogues from TKing.
How to use:
For every base you have, copy and paste that code and change base to basemarker. For the rogue base, make a textured box, a zoned US, and a basemarker with color 0.
Example red base:
Code: Select all
base
position 0 0 0
size 10 10 0
end
basemarker
position 0 0 0
size 10 10 0
end
Code: Select all
box
position 100 100 0
size 10 10 5
outside matref roguebasewall
top matref roguebasetop
texsize 1 1
end
zone
position 100 100 5
size 1 1 0
zoneflag US 1
end
basemarker
position 100 100 0
size 10 10 5
color 0
end
Known bugs/unimplemented features:
1. You can't reset specific flags with a plugin (as far as I can tell), so it resets all unused flags when a rogue caps or gets capped.
2. You don't spawn on your base after a rogue caps or gets capped. I plan on adding this soon
3. No rogue geno, you'll have to load the rogue geno plugin in addition to this one. I may include rogue geno in this plugin later.
4. The rogue team flag (US) may reset because of _maxFlagGrabs. No flag alert when rogue flag is picked up, No sound effects when a rogue caps or gets capped. Rogue flag is not easily visible on radar.
5. It does not keep track of rogue team score. I may set it up to send a server message with the rogue score every time the score changes.
License: GPLv3